Exophase
Nothing good will ever come of Exophase.
There are neonscaler/filter libraries available afaik. Maybe trying wouldn't hurt if it isn't too much hassle with those.
You can't throw a library at this, it'd have to be tightly integrated into the renderers and would be very expensive vs what it's doing now, since it'd have to do 4x the texture lookups and those can't be vectorized.
Scaling and pre-filtering the textures themselves would be less work and less expensive but still very problematic with the current renderer, which is built around 256x256 texture pages.
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