#1 GameMaster
Member
After I read that about the audio I tested a couple other games that have long conversations and a couple of them act up too, such as Discworld which is compatible with ScummVM at least. Games like Spyro don't bug me to much but for games more like Discworld it's kind of hard to catch some things if the sound cuts out in some conversations.Larry Hastings said:Yes, the audio for cutscenes and long conversations with NPCs on Spyro 2 and 3 is glitchy. (Don't remember if it's glitchy in Spyro 1 too, but it wouldn't surprise me.) Best to just skip it--personally this doesn't impact my enjoyment of the game, I always skip the audio and cutscenes anyway.#1 GameMaster said:Any one tried playing Spyro Ripto's Rage yet because I tried it the other day and noticed that in the opening video that as soon as Ripto shows up it starts repeating "trying to keep something" but the video continues playing. I was just wondering if anybody else was having the same problem or if they found a way to fix it. My settings are BIOS scph1001 and psx4all GPU.
I'm pleased to confirm that r9 fixes the Spyro 1 rising air currents graphics glitch! Should make Beast Masters World much more pleasant to play. And it does seem a little faster. Jumping Flash and Speed Punks (Speed Freaks in the UK) in particular are much more playable now and don't need fiddling with the frameskip.
Also, everybody, in case you hadn't noticed: one of the screen scalers is "integer 4:3". I don't know when that showed up, but I definitely saw a speed improvement! With that, and overclocked to 800mhz, I rarely see slowdowns--for the most part Spyro 3 now plays really really smoothly. The integer scaler includes a slight drop in visual quality, but it's minor and well worth it for me.
Last edited by a moderator: