Release Pcsx-Rearmed

may88

Well-Known Member
Joined
Dec 17, 2007
Messages
1,179
Location
Bury St. Edmunds, UK
Just played Tomb Raider for a bit... I think I need to overclock a little but otherwise perfect.

Thank you so much Notaz. This is incredible work.
 

Wally

I am a banana!
Staff member
Joined
Jan 31, 2006
Messages
2,953
Age
32
Location
Melbourne, Australia
Awesome Update notaz and thanks for fixing worlds scariest police chases!!!

Rugrats still doesn't work, it gets to the loading screen and crashes to the MiniMenu
 
Joined
Feb 8, 2009
Messages
1,086
Formating the SD helped to fix the savestates in Brave Fencer Musashi (it seems the .img was broken somehow).
Anyway Tobal no.1 still segfaults (using the pcsx4all plugin and the builtin one). I've tested the same rip on my PC and it worked fine. It's the [SCUS-94208] version. Am I the only one experiencing this? It used to work (slow, but worked) in previous versions, at least in r8.

EDIT: One more thing: In Tales of Eternia the scene where that girl crashes from the sky the sound stutters a bit at 800 MHZ(I guess because of the transperency effects), but after that it runs fluid at 600. It seems to be 2D all the way. It's just an unqualified guess but maybe there is a bottleneck that can be removed somehow. Dunno :)
 

streak

Member
Joined
Jul 29, 2007
Messages
690
Age
37
Location
Poland & UK // Currently: Ipswich
Website
www.openpandora.pl
just for debugging:

games that crashes emualtor [on R8 and R9]:
Lego Races
Crusader No Remorse

games that freeze emulator [on R8 and R9]:
[Mostly games from "Radical" studio software like:]
Jackie Chan stuntmaster
MTV Snowboarding

GAMES that works better on R9 [compared with R8]
Jumping Flash [frameskip effect not occuring -> playable]
Glover [main character visible]
Necronimicon -> finally works [still some lags in FMVs]
 

Prometheus

Well-Known Member
Joined
Mar 8, 2008
Messages
9,475
Ack. I've just had a chance to try out The Misadventures of Tron Bonne (PAL), and it seems to have regressed to how it was around R6 or so - it gets past the Eidos and Capcom logo videos, and then simply hangs on the loading screen prior to the title screen. :( (It was working in R8, but required the occasional toggling of one of the options, which I seem to recall writing about somewhere earlier in this thread.)

The issue with Rockman 8 - Metal Heroes (NTSC-J) that I reported a few pages ago is still there, too, unfortunately.

I removed my appdata entry for PCSX-ReARMed just to rule out any issues with that, but these things remain. Just thought I should point them out. :p

That aside, what an improvement this release is overall! Everything is noticeably faster and smoother - VERY nice. :D Thankyou very much!
 

notaz

Certified Guru
Joined
Aug 23, 2005
Messages
4,913
Location
Lithuania
Website
notaz.gp2x.de
Ari64 said:
Code:
@@ -2929,6 +2941,19 @@ inline_writestub(int type, int i, u_int addr, signed char regmap[], int target,
   }
   //emit_pusha();
   save_regs(reglist);
+#ifndef PCSX
+  // rearmed note: load_all_consts prevents BIOS boot, some bug?
Well, yes... This code is supposed to handle a pagefault. It writes all the values out to the register file so that they will be in the proper state when entering the interrupt handler, but doesn't keep the pre-calculated address pointers for the case where a page fault does not occur. For that, you'd need to call wb_consts, as in the function do_writestub.
ok thanks.. I'll leave it disabled for the time being as I don't even know what exception it's supposed to get since there is no MMU, and I'm not aware of anything needing this.

Prometheus said:
Ack. I've just had a chance to try out The Misadventures of Tron Bonne (PAL), and it seems to have regressed to how it was around R6 or so - it gets past the Eidos and Capcom logo videos, and then simply hangs on the loading screen prior to the title screen. :( (It was working in R8, but required the occasional toggling of one of the options, which I seem to recall writing about somewhere earlier in this thread.)
Weird, the NTSC version works fine, and I heard jap one too. They probably changed something while adding Eidos logo, you could probably savestate after that point on r8 and load on r9. PAL version is hard to come by (it's not even indexed at redump.org) and ones on ebay are rather pricey, so can't test it here.

Prometheus said:
The issue with Rockman 8 - Metal Heroes (NTSC-J) that I reported a few pages ago is still there, too, unfortunately.
I looked at it briefly and it's not really obvious what's wrong there.
 
Last edited by a moderator:

Holliefant

Member
Joined
Aug 18, 2008
Messages
476
Thanks for the new version, looks very good :)
I wanted to report a small problem. When I play Xenogears it Crashes when the World Map should be opened. But not always...
 

MooTheKow

Member
Joined
Oct 8, 2008
Messages
182
Has anyone else tried to play Marvel Vs. Capcom? I can't seem to get it to work. Everything seems to load fine until you select your fighters at which point the program will always crash before actually loading the fights.
 

Wally

I am a banana!
Staff member
Joined
Jan 31, 2006
Messages
2,953
Age
32
Location
Melbourne, Australia
I just wanted to point out another flaw I noticed, Tony Hawks Pro Skater 2 has some weird graphics artefacts that keep popping up.. its either a flash of blue / Red or green, something must be screwed in the blending somewhere
 

Asmo

Advanced Member
Joined
Oct 18, 2008
Messages
2,279
Just FYI on Driver (Pal), in R8 trying to return to the game from the map screen would cause a crash, in R9 trying to access the map screen causes a crash. Driver under R9 seems a bit more crashy in general, sometimes starting a game or 'go for a ride' sends you straight back to the desktop. With any of these instances of crashing, once out of PCSX there is lingering slowdown and visual handicaps in other apps (other games can appear to be 15fps or so).

On the upside, Need For Speed 3 runs near perfectly now (way too slow & choppy before), and on the few games I'd noticed Audio Tracks were incorrectly played (Ridge Racer, Tomb Raider) this has been eliminated!
 

notaz

Certified Guru
Joined
Aug 23, 2005
Messages
4,913
Location
Lithuania
Website
notaz.gp2x.de
Holliefant said:
I wanted to report a small problem. When I play Xenogears it Crashes when the World Map should be opened. But not always...
If it's not always you are likely overclocking too much.

Asmo said:
Just FYI on Driver (Pal), in R8 trying to return to the game from the map screen would cause a crash, in R9 trying to access the map screen causes a crash. Driver under R9 seems a bit more crashy in general, sometimes starting a game or 'go for a ride' sends you straight back to the desktop.
Driver is problematic on PCSX, I assume it doesn't like timing. Accurate timing is hard to do on PSX since it has cache, and emulating cache (what >95% of games don't need) would slow things down significantly.

Asmo said:
With any of these instances of crashing, once out of PCSX there is lingering slowdown and visual handicaps in other apps (other games can appear to be 15fps or so).
Probably because it leaves the LCD in 50Hz mode, try running this from the terminal:
Code:
sudo /usr/pandora/scripts/op_lcdrate.sh 60
 
Last edited by a moderator:

Dunny

Exophase Approved® Forum Troll
Joined
Dec 24, 2006
Messages
1,112
Age
45
Location
Broughton, Brigg, UK
Website
www.zxspin.com
Asmo said:
With any of these instances of crashing, once out of PCSX there is lingering slowdown and visual handicaps in other apps (other games can appear to be 15fps or so).
I'm seeing this a lot, usually after I manually exit r9 after playing R-Type Delta. The pandora menu in xfce takes an age to pop up, apps take forever to start, and I have to reboot in order to fix it. Not tried any other games yet.

D.
 
Last edited by a moderator:

notaz

Certified Guru
Joined
Aug 23, 2005
Messages
4,913
Location
Lithuania
Website
notaz.gp2x.de
Dunny said:
I'm seeing this a lot, usually after I manually exit r9 after playing R-Type Delta. The pandora menu in xfce takes an age to pop up, apps take forever to start, and I have to reboot in order to fix it. Not tried any other games yet.
Hm this doesn't make sense. How long do you have to play for this to happen?
 
Last edited by a moderator:

Dunny

Exophase Approved® Forum Troll
Joined
Dec 24, 2006
Messages
1,112
Age
45
Location
Broughton, Brigg, UK
Website
www.zxspin.com
notaz said:
Dunny said:
I'm seeing this a lot, usually after I manually exit r9 after playing R-Type Delta. The pandora menu in xfce takes an age to pop up, apps take forever to start, and I have to reboot in order to fix it. Not tried any other games yet.
Hm this doesn't make sense. How long do you have to play for this to happen?
Not long. I've tested with Road Rash (which works just lovely now, thanks!) and it happens after that too. I'm using scph1001.bin if that helps. Also on HF5 still until HF6 is available - I'd not rule out something wrong with my system.

D.
 
Last edited by a moderator:

Asmo

Advanced Member
Joined
Oct 18, 2008
Messages
2,279
notaz said:
Asmo said:
With any of these instances of crashing, once out of PCSX there is lingering slowdown and visual handicaps in other apps (other games can appear to be 15fps or so).
Probably because it leaves the LCD in 50Hz mode, try running this from the terminal:
Code:
sudo /usr/pandora/scripts/op_lcdrate.sh 60
That would explain it alright, I'll try that later thanks!

Unlike Dunny, I haven't experiened this after manually exiting a game in R9 (Driver included).
FWIW I'm running it under HF6a4 from SD.
 
Last edited by a moderator:

Barnaby

Member
Joined
Jul 6, 2005
Messages
203
Age
28
Location
Shadow Moses, in a cardboard box
Website
Visit site
Oh wow, GunCon support is an unexpected and pleasant surprise :D. Time Crisis works really well, thanks for adding it! This emulator is just getting more and more impressive.

I like the speed increases too, and some glitches I noticed in MGS seems to have gone now. FFIX can still be a bit slow in battle when effects are playing (such as Bahamut's Mega Flare), so I assume the same applies to FFVII and VIII. There aren't as many slowdowns as there used to be though, which is nice. Is the next revision going to be focused towards an improved CPU code? This seems pretty much on the doorstep of perfect PS1 emulation now.
 

RobFord

Member
Joined
Apr 4, 2008
Messages
267
Haven't tested many games yet, just playing FFVII.

One thing, started the game in R8. When I loaded up FFVII in R9 the audio was greatly distorted. I went to the audio plugin and it was using the Gausian setting. I changed this back to the first option and the sound went back to normal.

Not too sure why R9 was set to gausian as default, I hadn't noticed an option to change this is R8.

But anyway, Notaz your hard work is greatly appreciated, really looking forward to what you next bring to this fabulous emulator.
 
Top