GeePeeTwoEggs
Still Fresh
- Joined
- Jul 23, 2011
- Messages
- 26
Just tried that but a few moments later when I reopen the cd image from the load state, the emulator hasn't remembered the controls and I have to set them over again. Aarrrrgggghh!
I just wanted to say thank you very much Notaz. I updated yesterday, and now the Disney Hercules menu is displaying, making the game playable. Your work is much appreciated.An update was just uploaded to the repo. This is maintenance release more or less, so no new features, just some compatibility fixes. Large portion of cdrom code was reworked, as well as audio sync code to solve various issues some games had. We had a few minor bugs fixed in NEON GPU too (in collaboration with Exophase). There was also a bug in run script that made every game loaded but first run at lower performance than it should (especially noticeable in doubleres mode), that was fixed too.
Thanks for the advice. It looks like it was my own fault though. I bought my second Pandora (1 Ghz) this week, used the r19 pnd and my old save files from November 2011. i got rid of all the old app data and started afresh. Now it's okMaybe you have the "bad" config saved pergame basis? Game configs take priority over global.
If not, can you post <sdcard>/pandora/appdata/pcsx_rearmed/.pcsx/pcsx.cfg file somewhere?
You can try deleting these:
<sdcard>/pandora/appdata/pcsx_rearmed/.pcsx/pcsx.cfg
<sdcard>/pandora/appdata/pcsx_rearmed/.pcsx/cfg
I don't know if this will be helpful or not, but it seems like a good spot. Tried to load it about 10-15 times and 3 times it froze quickly (53 sec, 2X sec, 15 sec on the timer) I didn't fire any shots or passes, just skated around (as Desjardins) in norway's zone moving the left analog nub.Sounds like some timing bugs, you can try it on some older version of PCSX as I tuned audio code a lot in recent versions.
EBOOT workaround is unlikely to help as those format issues were resolved a few versions back.
A savestate taken when this is likely to occur (not after) would help to solve it on future versions.
Thanks for the headsup!Probably caused by libcryt protection (you need .sub or .sbi).
Clonecd images (ccd+img+sub)are initially used by CloneCD to make perfect 1:1 copy of CDs games.
*.ccd store the structural info
*.img store the main cd data
*.sub store the subchannel data (mostly used by copy protection)
bin/cue is an older format, and CANNOT make perfect 1:1 copy of CDs games, since it doesn't store any subchannel info
*.cue store the structural info of the cd
*.bin store the main cd data
*.bin/*.cue format CANNOT use any *.sub file, they'r absolutely two different format.
the only common thing they share, is the *.img file, since it contain (mostly) the same data.
technically, the CloneCD format is better since it can make a perfect 1:1 copy of a PSX games, and since most of PAL games are copyprotected, CloneCD format is the only way to go. (or mdf/mds, etc..)
you can convert a ccd/img/sub image to a bin/cue, but you'll lost all the subchannel data....so you'll lost also your 1:1 perfect image.
one last thing, why most of images around here are using bin/cue instead of clonecd ? because most of psx games "around here" are from NTSC/US versions...wich were not copyprotected (well mostly) and so don't use subchannel data. Bin/cue doe the job wery well in this case.
Hasn't happened for me. Maybe try rebuilding the database by backing up your saves and regenerating the directoryIs this extra step a new feature in recent versions?