deadofmind
Member
- Joined
- Mar 15, 2014
- Messages
- 99
Hey all on the Pyra/Pandora forums, saw this idea from you _wb_, and instantly I was reminded of Legend Of Zelda: Ocarina of Time! Don't know if I was the only one, but I just had to jump in here and say I like that idea, because I had also been thinking about some ways you could represent the basic 4 elements, and at first I was thinking something along the lines of Fifth Element, and the four element bricks. Well I was on Google Images looking for different representations, when the medallions of the Zelda: OoT came up. Then I refreshed this page and BAM there's your ideaDo you have a suggestion for different symbols? I think sun/day/light vs moon/night/shadow is good enough, and while the moon does indeed reflect light and can thus be the main "source" of light at night, it does not emit any light itself so it's fairly accurate to say that it is in fact dark.To me both the sun and the moon equate to light. I am not alone in this, e.g. in Japanese the kanji combining sun and moon can mean bright or light.C = SHADOW / EVIL
...
Z = LIGHT / HOLY
Furthermore, what is the difference between holy and evil?
<edit>This is perhaps phrased a bit as unnecessary flamebait, but my main gist of this is "please keep religion out of the Pyra design"</edit>
I don't mean anything religious with Holy vs Evil, it's just one of those traditional opposing factions in games, it corresponds to Lawful vs Chaotic or Good vs Bad or White vs Black or Bright vs Dark or Healing vs Destruction or Yin vs Yang or whatever. I just used the word "Evil" because I want to make a game that says things like "Press [EVIL] to continue"
And instead of having light and shadow, maybe you could have the ultimate positive and negative forces of the universe, Stars(light) and Blackholes(dark).