SNESFAN
Retro game fanatic
I can see lots of accidental c button presses with the bottom right, that setup favors the action buttons being located on the left of the device. I think it was fine in the first mockup.
I made this:I like most of the proposals, but these triangular element symbols from the elements page you linked best represent what I think is important: they almost perfectly represent both Klumpen's abstract North/East/South/West buttons (if Air and Earth are suitably rotated) and the Home/End/etc default key bindings. I'd think something like that is even better than a set of nice symbols (though I'd happily vote for the element symbols).
Mirror that and you will have one of WizardStan's original suggestions, which at least somewhat follows the natural arc of the thumb unlike ED's horrible choice.Here is a version with C/Del on the right, below B:
A swirly thing could work, or maybe just a cloud. Clouds are technically water, not air, but I think it may still work as an icon for AIR._wb_ I really like those. The triangle iterations are cool too.
I've seen a better wind symbol, but it wouldn't show the letter Y as clearly as yours. Unfortunately my GoogleFu is letting me down now.
It was like a curlicue of smoke/cloud. Looked cool, but wouldn't fit the lettering like yours.
It was similar to this one -
But the wind was the other way up and looked better than this one (it didn't have the hands either).
This is why EvilDragon should use a normal 6-button layout.1. the area is overcrowded with buttons. As I mentioned before, there is no gaming controller on the planet with this button layout, ask yourself why...
Color doesn't have to mean "toy". There are plenty of ways to design things to make use of color and still be useful.2. this colorful labels will make Pyra to look like a toy instead to look like a tool.
So, since nobody has jumped in frozen water with a boulder attached to their feet, ED should do it too i guess? That's the only reason you can find to justify your proposition ?This is why EvilDragon should use a normal 6-button layout.
Yeah, like the gamecube? Oops, it did look like a toy.Color doesn't have to mean "toy". There are plenty of ways to design things to make use of color and still be useful.
That's the problem when you design stuff with polls the whole time. You end up with a Homer Car.I really hope ED will trash the whole "idea"
This thread has derailed a looooooong time ago. Now it's in a space where people design stuff for people who don't exist in the first place.Remind me again why identifying the elements is important? It's a cute idea in the context of this thread, but I never seriously considered spending money to put it on the real buttons.
Why would it be more expensive to put element icons on the buttons than to put other symbols there? Or what do you mean with "spending money"?Remind me again why identifying the elements is important? It's a cute idea in the context of this thread, but I never seriously considered spending money to put it on the real buttons.
Well space does not allow it. I still want the extra buttons, if only to get dedicated Insert/Delete keys. I don't care how it looks, as long as the extra buttons don't make it harder to press the original 4 buttons.^ I support the idea of normal (SEGA-similar) 6-button layout on 100% from the beginning.
but if the space does not allow it, then I prefer the original clean Pandora/SNES design.
The button labels may be insignificant, but it is perfectly feasible and low cost to change them, provided we can find something better than A/B/X/Y. There are several reasons (of subjective importance) to believe it could be possible (A/B/X/Y not even hinting at the key bindings, similarity to the identically labeled keyboard keys, dissimilarity to well known and established A/B/X/Y based layouts, A/B/X/Y being rather dull, main benefit of keeping the layout is 'only' backwards compatibility). While it obviousy isn't as easy as some of us thought at the beginning, that IMO doesn't mean we shouldn't keep trying. It seems more reasonable to me than spending time on other hardware features that have significant costs in terms of board space, design time, and BOM, but for which it is clear after a short discussion that they are not in the definitive-must-have category for most people.This thread has derailed a looooooong time ago. Now it's in a space where people design stuff for people who don't exist in the first place.Remind me again why identifying the elements is important? It's a cute idea in the context of this thread, but I never seriously considered spending money to put it on the real buttons.
There's a reason why people don't do that on buttons usually.How about Π Ω Δ χ with alchemical element symbols to refer to WATER/FIRE/AIR/EARTH
Yeah, this was stupid, you are right. However my point was: Top right isn't possible... So I wonder, how he would like to mirror...Does it matter? Reflection by either the central horizontal or vertical axes leads to the two small buttons in the bottom left and top right locations (where the PCB mounting hole is proposed to be). Point reflection, as I understand it wouldn't move the buttons about at all, just shuffle them into a different order.