Action button labels, again


Depends what you mean by gaming style. 87-key is not stylish in terms of buttoncluster. Also 87-key functionality is advanced, and a secondary use. Alluding to it, with something that looks like gaming buttons, without being wrong for either purpose, seems to be the best compromise to me.
 
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Depends what you mean by gaming style. 87-key is not stylish in terms of buttoncluster. Also 87-key functionality is advanced, and a secondary use. Alluding to it, with something that looks like gaming buttons, without being wrong for either purpose, seems to be the best compromise to me.
I was very obviously not talking about the whole keyboard.  By "gaming style" I mean, for example, any variation of ABXY and Playstation button markings.  The round buttons look like the action buttons, as used on many, but probably not all, controllers for consoles.  I am glad you agree with my proposal.  

I suppose to avoid confusing others in the future I should be even more verbose than I currently am.  I figured people got bored with my long rambling posts, much like they do in spoken word conversations I am involved with when I talk endlessly about obscure topics and details most others are uninterested in, and in such an indirect way that if they were interested they can't follow my points or line of thinking.  Blame Robert Anton Wilson, and others who helped me further screw up how my mind works.
 
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Depends what you mean by gaming style. 87-key is not stylish in terms of buttoncluster. Also 87-key functionality is advanced, and a secondary use. Alluding to it, with something that looks like gaming buttons, without being wrong for either purpose, seems to be the best compromise to me.
I was very obviously not talking about the whole keyboard.  By "gaming style" I mean, for example, any variation of ABXY and Playstation button markings.  The round buttons look like the action buttons, as used on many, but probably not all, controllers for consoles.  I am glad you agree with my proposal.  

I suppose to avoid confusing others in the future I should be even more verbose than I currently am.  I figured people got bored with my long rambling posts, much like they do in spoken word conversations I am involved with when I talk endlessly about obscure topics and details most others are uninterested in, and in such an indirect way that if they were interested they can't follow my points or line of thinking.  Blame Robert Anton Wilson, and others who helped me further screw up how my mind works.
Some of my favorite writers are verbose beyond measure.  Isaac Asimov could write pages and pages of engrossing text about the most simple of matters.  I recall an essay he did in IASFM where he went on for nearly 20 pages about different methodologies to count or estimate the dimples/dots in the drop ceiling of his dentist's office - and it was riveting.
 
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Hey, my account still works!

(I don't really have a dog in this race. As much as I love my Pandora, I never really got all that much use out of it, so I can't justify getting a Pyra. But I still check in once in a while to see how it's developing...)
 
I tried Deadly Caves for the first time this morning.  I like the silly wise man story intro.  Like most cool games there weren't any tutorials or directions so I just pressed all the buttons and figured out what they were then started exploring.  The huge blasty gunfire was fun, but I was going to try to only fight with the sword.

I was falling in the water a lot, I'm not very good at this yet, but it has a really cool style so my failures felt more silly than annoying.  Eventually I still felt like playing something else, so I pressed the typical Fn and Q to quit, which brought up one of those "are you sure?" screens which actually said "Press Y to quit," so I pressed y, but nothing happened, I held shift in case it had to be a capital Y, then I thought maybe I couldn't read the font and pressed v a couple times instead, and then I remembered that the top game button is also labeled Y and pressed that.  That was the order that those ideas occurred to me.

I'm sorry.
 
I tried Deadly Caves for the first time this morning.  I like the silly wise man story intro.  Like most cool games there weren't any tutorials or directions so I just pressed all the buttons and figured out what they were then started exploring.  The huge blasty gunfire was fun, but I was going to try to only fight with the sword.

I was falling in the water a lot, I'm not very good at this yet, but it has a really cool style so my failures felt more silly than annoying.  Eventually I still felt like playing something else, so I pressed the typical Fn and Q to quit, which brought up one of those "are you sure?" screens which actually said "Press Y to quit," so I pressed y, but nothing happened, I held shift in case it had to be a capital Y, then I thought maybe I couldn't read the font and pressed v a couple times instead, and then I remembered that the top game button is also labeled Y and pressed that.  That was the order that those ideas occurred to me.

I'm sorry.
Seems to me that if Fn + q, a two key combo, actually quit the game cold as expected and not brought up a dialogue box that there wouldn't have been a hitch for you Tenka in exiting the game. Alternatively, if this dialogue box was necessary, which I've never played the game so I don't know for certain if it is, then the author could of mapped both "Y's", keyboard and game button, to yes. Then again, depending on the number of keys used in this game, they could of programmed it to use the q key to exit to simplify things. :)      
 
 +∞         π

               2

      π               0 

              

 -∞              2
Here's a minor tweak:


 +∞         τ

               4

      π               τ

              3τ

 -∞          4
 
Here's a minor tweak:

 +∞         τ

               4

      π               τ

              3τ

 -∞          4
Game: "Press ∞ Button"

User: "But this thing only has about 100 buttons!"
 
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