I also once asked myself the question, and answered it dilettantish to myself:
I looked into this
Wikipedia article and section and saw that SCPH1001 was only 1 after the original revision,
so I guess is the safest to take, in terms of backward compatibility (the manufacturer wants newer games to also work on the oldest revision to not piss of customers, I guess)
but at the same time avoiding the very first revision with possibly some "child diseases". (Just think of the CC Pandora ;-) )
So, shouldn't the newest BIOS files be used because of matured development, and maybe improved performance or whatever they put in over the years? ^^"
I confirm this bug. Tomb Raider, EU version, at the end of the tutorial level (in the swimming pool room) it crashes.
But the following level changes work, although sofar I only made it into level 2.
Workaround: Play the tutorial not at all. If you need it to familiarize yourself with the game concept and controls, then play the tutorial only until the swimming pool room, then abort the level, and start the real game, level 1.
UPDATE: Already noticed that issue in r15 !
I was talking about TombRaider 4, there you can't skip the tutorial, that's the problem. You also can't save theree ingame, you have to run the entire tutorial, typical Console crap imho. You can't even skip the ingame cut-scenes, how I hate this.
(The other thing I hate is the fact, that TR4 needs all 4 Shoulder Buttons, damn I've hoped I never would need this on the Pandora but now I also have Diablo for PSX and this also needs 4 Shoulder buttons, unfair!)
So the only way is to play the entire tutorial and don't use quicksaves because like mentioned, these are broken. I tested the english EU and the german EU Version of TR4, both have the same behaviour. I'm waiting for a fixed Emu version, bevore I do the tutorial again. So if hopefully the savestates will working, and the level change bug is fixed, I can continue.
And I also hope, that the Pro Pinball games will run then, still no luck with the newest PCSX ReARMed, at least the images work, the game is loading but hangs up at the beginning, each one of the Series.
Fun fact, Tekken 3 works good and this was a former trouble maker to emulate.
But 24bpp is only used for videos, GPU can only draw primitives at 15bpp.
15bpp? I didn't even knew that such thing existed. Why not 16bpp? 15 sounds so uneven for me and somehow does not fit into the 8-bit rules.