Release PCSX ReARMed, with a new GPU


@ notaz:


Any chanche to fix also the following bugs:


Raystorm/Soukyugurentai/Zanac X Zanac: d-pad controls randomly stucks in one of the diagonal directions during gameplay


Nekketsu Oyako: corrupted graphic after Technosoft logo


X2 No Relief (Japan version): quit to desktop after ship selection screen


Legend of Mana: audio issues


Grandia: crashes when changing to "the fighting screen"
 
Fixed Doom series at last.
Cool! When's the next release? :D
When it's done™

Mybe the Issue whit doom cause by the same Problem like the Final Fantasy VII Issue..
What FFVII issue?

But this Thread is for R13, whe have R14 now...
Not any more (title edited, don't see much point for new threads for bugfix releases)

Raystorm/Soukyugurentai/Zanac X Zanac: d-pad controls randomly stucks in one of the diagonal directions during gameplay
Looking at this one now, the game is clearing the interrupt before processing it for some reason

Nekketsu Oyako: corrupted graphic after Technosoft logo


X2 No Relief (Japan version): quit to desktop after ship selection screen
Not sure if I'm going to look at those, want to finish this update sooner and move on to another project.

Legend of Mana: audio issues


Grandia: crashes when changing to "the fighting screen"
These should work better on next release
 
How do i make this? Where do i find the Savestate Folder??


I wants to upload a Savestate,


A long time ago you ask me i ditnt upload it, therefo you dont have the savestate...


Maybe it was just the false settings, but i send you the savestate..
 
They are in <sd card>/pandora/appdata/pcsx_rearmed/.pcsx/sstates/FINALFANTASY7-* files.


Also check if you are using BIOS (blue text on top when you enter menu). If it says HLE, try saving to memory card, reload game with BIOS and load from memory card.
 
@Notaz: as i remember Correktly, it was savestate number 1 or something, i dont know, it was the latest Savestate


I ditnt have my Pandora yet because its by evildragon, so i cant try the other solution, but i include my final fantasy vii savestates whit this post.


EDIT: At this ditnt work, whit the Upload, i try the other soution whit the Bios, i have a pal psx bios used in the emulator, mybe i should try a nother Bios, or the bios include in the emulator..
 
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Im Back: As i got my Pandora Yesterday back from RMA, i tryd to play this Passage of the Game whit the HLE Bios Include whit the Emulator, and just like a surprise: it works, im now in Wutai to get Yuffie, and my materia back...


Also: My new Games: Diablo 1, Marvel vs Capcom (as i have also Marvel vs Capcom 3 on the Vita) crash bandicot 3 works great on the Pandora, new i ditnt have a PSX Game, which dont work on the Pandora, which is a great thing :)
 
@ Notaz:


Using gpuGLES freezes every game after some minutes of playing for me.


(First screen freezes, then the emulator crashes and I'm back in XFCE menue)


How can I fix this. This problem occured the first time 1-2 month ago.


I tried deleting the appdata folder, used a different bios file tried different MHz but nothung helped.


Does anyone else have this problem.


Here's the PNDrun_out.

=======================================================================================


PND : /media/mmcblk0p1/pandora/menu/pcsx_rearmed_r14.pnd


PND_FSTYPE : Squashfs


APPDATADIR : /media/mmcblk0p1/pandora/appdata/pcsx_rearmed


APPDD_FSTYPE : vfat


PND_CPUSPEED : <unset>


EXENAME : pcsx.sh


ARGUMENTS : <unset>


=======================================================================================


[ START ]--- Mount the PND ----------


Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/pcsx_rearmed"


Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/mmcblk0p1/pandora/appdata/pcsx_rearmed=rw+nolwh":"/mnt/pnd/pcsx_rearmed=rr" none "/mnt/utmp/pcsx_rearmed"


[sUCCESS]--- Mount the PND ----------


[ START ]--- Starting the application (pcsx.sh ) ----------


writing fir:


Simple pixel doubling (no filter)


watchdog: seen_dead 2


watchdog: seen_dead 3


watchdog: seen_dead 4


watchdog: seen_dead 5


watchdog: lockup detected, aborting


Running PCSX Version 1.9 (Mar 4 2012).


Init new dynarec


Loading memory card ./.pcsx/memcards/card1.mcd


Loading memory card ./.pcsx/memcards/card2.mcd


xenv: X vendor: The X.Org Foundation, rel: 10704000, display: :0.0, protocol ver: 11.0


xenv: display is 800x480


/dev/fb0: 800x480@16


fbdev initialized.


switching to 640x512@16


/dev/fb1: 640x512@16


fbdev initialized.


in_evdev: found "keypad" with 84 events (type 00100013)


input: new device #0 "evdev:keypad"


in_evdev: found "nub0" with 0 events (type 00000009)


input: new device #1 "evdev:nub0"


in_evdev: found "nub1" with 0 events (type 00000009)


input: new device #2 "evdev:nub1"


in_evdev: found "gpio-keys" with 16 events (type 00000023)


input: new device #3 "evdev:gpio-keys"


# drv probed binds name


0 0 y y evdev:keypad


1 0 y n evdev:nub0


2 0 y n evdev:nub1


3 0 y y evdev:gpio-keys


found skin.txt


plugin: plugins/builtin_cdr


plugin: plugins/builtin_gpu


plugin: plugins/builtin_spu


plugin: plugins/builtin_pad


plugin: plugins/builtin_pad


Plugins loaded.


ari64_reset


selected file: /media/mmcblk0p1/Emulation/psx/Klonoa - Door to Phantomile.bin


plugin: plugins/builtin_gpu


plugin: plugins/builtin_spu


plugin: plugins/builtin_pad


plugin: plugins/builtin_pad


Plugins loaded.


Loaded CD Image: /media/mmcblk0p1/Emulation/psx/Klonoa - Door to Phantomile.bin


could not open: /media/mmcblk0p1/Emulation/psx/Klonoa.bin


[+cue].


Track 01 (DATA) - Start 00:02:00, Length 00:00:00


CD-ROM Label: KLONOA


CD-ROM ID: SCES01186


ari64_reset


plugin change detected, reloading plugins..


plugin: plugins/gpuGLES.so


plugin: plugins/builtin_spu


plugin: plugins/builtin_pad


plugin: plugins/builtin_pad


Plugins loaded.


Loaded CD Image: /media/mmcblk0p1/Emulation/psx/Klonoa - Door to Phantomile.bin


could not open: /media/mmcblk0p1/Emulation/psx/Klonoa.bin


[+cue].


Track 01 (DATA) - Start 00:02:00, Length 00:00:00


CD-ROM Label: KLONOA


CD-ROM ID: SCES01186


ari64_reset


GL init


GLES init ok


GL init


GLES init ok


GL init


GLES init ok


Aborted


open /dev/tty: No such device or address


[sUCCESS]--- Starting the application (pcsx.sh ) ----------


[ START ]--- Restoring the frame buffer status ----------


[sUCCESS]--- Restoring the frame buffer status ----------


[ START ]--- uMount the PND ----------


[ START ]--- Waiting the Union to be available ----------


[sUCCESS]--- Waiting the Union to be available ----------


auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device


rmdir: failed to remove `/mnt/utmp/pcsx_rearmed': Device or resource busy


[ START ]--- Waiting the PND mount dir to be free ----------


[sUCCESS]--- Waiting the PND mount dir to be free ----------


cleanup done


[sUCCESS]--- uMount the PND ----------


=======================================================================================


Return code is : 1
 
I think it's game related, some games trigger bugs and crash the GLES plugin, can't be fixed as the crashes are mostly related to the closed SGX driver.
 
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Ok, thanks for the answer.


Tried out Omega boost and Rayman 2. Both didn't crash.


I can remember Spyro 2, Klonoa, Akuji the heartles and Medievil crash with the GLES plugin.


Hope it won't occure in much other games.


Will Final Fantasy 7/8/9 be playable with GLES plugin in one of the next releases?


I alsways complain about not working things.


Finally I want to say how great this emulator is and it's after studying the main usage of my Pandora.


Don't take my complains to serious, it's great work and I know it :) .
 
Fun Fakt: At the Begining of my Pandora Wait, i never wantet tho play PSX Games on the Pandora, just because the games are realy big, so i dit tough, i cant carry enought PSX Games on the SD Kart, and at this time, i hadn any PSX Games,


but then, i saw a lets play of final fantasy vii, and it was a great game, so i begun to made me a tiny PSX Collektion whit about 9 Games..


Today: i play a lot PSX on my Pandora, and all PSX Games i have, work all realy well on the Pandora...
 
I have a 32 gb Kart in slot 1 now, and about 16 PSX Games, and some of them have more than 1 CD, and i have about 8 GB Space left..., so today, i think my Space is enought :)
 
@notaz:


Any chance you could activate cheating support in the next update ? Just a basic file based cheat support, no need for a fancy UI.


That's the only reason I still prefere to play PS1 games on my old PSP, no cheats in games like "Kuro no Ken" is a real nightmare :p


Thanks ;)
 
Any chance you could activate cheating support in the next update ? Just a basic file based cheat support, no need for a fancy UI.
There are several cheat formats, which one do you want/is the most used?

is there any compression format working with pcsx rearmed? Thought they don't work.
.cbn, .z, .bz should work, some of them don't retain full data and break compatibility though.
 
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The same as the "cwcheat" plugin for PSP would be perfect :)


Here's an example file for the game "Kuro no Ken":


_S SLPS_01030


_G Kuro no Ken


_C0 no_battle


_L 80094146 FFFF


_C0 exp


_L 800953BC E0FF


_L 800953BE 05F5


_C0 gold


_L 800953C0 E0FF


_L 800953C2 05F5
 
Of course only the datas and adresses have to be the same, but for the file structure, it would be cool to have something like this:


"


game:SLPS_01030


cheat_1:


80094146:FFFF


cheat_2:


800953BC:E0FF


800953BE:05F5


"


And you would activate the cheats ingame with a key combinaison, for instance ALT+1, ALT+2 ect. (sometimes you have to enable/disable some cheats ingame to advance in the game)


Thanks ;)


EDIT: sorry for the double post -_-
 
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