Also PNDManager is not the only program that uses Christoph.Krn's guihints. E.g. Pandora Image Viewer:
and Microbes:
also use his guihints.
and Microbes:
also use his guihints.
:lol:Believe however much you want in the inconsistencies you've derived from my words if it brings you comfort.
Screw comfort, you tell me how this can be read any way other than "If we move the nubs in we can fit it":
If the nubs could be migrated inward a skosh along with the B and A buttons below, we could fit the small N64 "c" cross buttons. I'm all for it guys.You have not pointed out any reason why my version would not work, aside from a comment that moving the nubs may make them harder to use and that you might press buttons with your palm by accident. I have addressed the palm comment and the nubs, and even explained the palm comment since it seemed that my answer to that had been somewhat unclear. You have not responded with any objections to that since, so to take an opposing stance pages later while still not explaining why and accusing me of finding inconsistencies to comfort myself is honestly quite rude.
-God Ginrai
This is not the final board I hope you know thisI took a snapshot of the board from ED's youtube video.
Like it or not we are resigned to this much space for extra buttons. I did my best for you guys but I'm happy living with four of them though.
Good luck to whoever does come up with the solution everyone is satisfied with(and Openpandora actually uses it).
I didn't think it was a production board yes. Physical dimensions thought were set in stone though. Have to spend more time on the internet I guess.This is not the final board I hope you know thisI took a snapshot of the board from ED's youtube video.
Like it or not we are resigned to this much space for extra buttons. I did my best for you guys but I'm happy living with four of them though.
Good luck to whoever does come up with the solution everyone is satisfied with(and Openpandora actually uses it).
I could never use Das Keyboard, I dislike the cherry switches. Only buckling springs will do!Let's just go with what Das Keyboard does:
<cut>
Then we don't have to argue any more about what to print on the keys, and what keyboard layout to use.
Why? Because you disagree? I for one like the idea. Gives the device some more characterAlso, please stop with the Greek buttons. Just please stop. <_<
Well, the D1-D6 and B1-B6 were merely ways to refer to the Dice buttons. I have no idea why A1-A3/B1-B3 was suggested.All of those (1-6, D1-D6, B1-B6, A1-A3/B1-B3) look cheap and generic to me. I prefer to have button labels that can have semantic connotations.
I honestly don't think this matters as much as you think. As long as you can correctly indicate the button, the player will use it.For fighter games the labels are not that important, what matters most for those is the positioning of the buttons (2 rows of 3 buttons).
For other kinds of games like RPGs or strategy games, it is nice if you can associate button labels semantically. E.g. if the game needs buttons for YES/CONFIRM, NO/ABORT, and MENU/INVENTORY, it's nice if you can use buttons with labels like ◯ X □ for that and not labels like B1 B2 B3.
Actually, they extend perfectly to 6 buttons. The extra 2 buttons are red and black, which can easily be denoted in games with either the name of the color, or images like a circle that are the same color. (Think of Bomberman 64, it used blue and green icons to indicate use of the A and B buttons on the N64 controller)The playing card symbols are nice, but don't they don't extend well to 6 buttons.
(R)
♣ (
♦ ♥
♠
Actually they don't. They extend perfectly to 16 (symbol - color combinations), not 6. And color blind people again.Actually, they extend perfectly to 6 buttons. The extra 2 buttons are red and black.
(R)
♣ (
♦ ♥
♠
-God Ginrai
It represents gambling and this whole project is a gamble. :lol:Playing cards have no connection with the Pyra. They make it look like a toy, strange.
And dice.So I say: EitherGreek letters, or choose some of the traditional symbols. We could also extend the Playstation symbols. What about point/circle, line, triangle, square, pentagon, hexagon? That would be a more or less mathematically logical sequence (one corner to six corners).
Colour blindness that has difficulty distinguishing between red and black? I'm pretty sure that doesn't exist.And color blind people again.
I'm calling bullshit on this. I have a lot of color-blind friends, all with different kinds of color-blindness, and all of them can distinguish between red and black. Not only that, even if someone could not distinguish between red and black, that's easily remedied by using R and B on the buttons. And before _wb_ comes in and suggests Neelix's ambiguity problem, we can label them R and B so that when referenced by the characters rather than as "red" and "black", they aren't confused with R and B on the keyboard.And color blind people again.
Card games are a form of gaming. I also pointed out in the other topic that there is actually a method of classifying personalities in online video games that specifically classifies them into one of the 4 suits.Playing cards have no connection with the Pyra. They make it look like a toy, strange.
The only connection greek letters have is the name of the device. That's just as vague a connection as Suits have.Greek on the other hand has that connection and makes the Pyra more interesting, gives it character.