Yeah I tried it, and it still just black screens. I'm sure it's an easy an easy fix, as it runs perfectly on the other emu, so hopefully it will be up and running sometime soon.jonlad1 said:Hey Jumpman,
Did you try the patched version of Policenauts that you mentioned with the new update? I'm at work and cant try...
DaveC said:Einhander - Still locks up at WAIT...
It worked in psx4pandora, (had stuttery sound though) I guess that is because of bios support? Damn that sucks as that sounds like it is big deal to add.b_o_b said:DaveC said:Einhander - Still locks up at WAIT...
This also happens on the PCSX version on my desktop. There I can make it run by selecting an official BIOS.
That functionality is not implemented yet, and Notaz already said he will add it later. Just give him some time.
Thanks Notaz
Lobo said:Colin Mcrae 2 PAL works for me.
So does Driver 2, at least Take a ride mode does.
notaz said:Don't want to mess with GL yet, but plugin interface should be working and somebody else showed interest already.crow_riot said:i'm just wondering... you said you've integrated the PEOPS software gpu plugin, would it be worth the effort porting one of the GL plugins to use GLES ?
Lobo said:Colin Mcrae 2 PAL works for me.
So does Driver 2, at least Take a ride mode does.
I can confirm that this is an actual bug. It occurs (theoretically) when the register allocator uses a temporary register to hold the register used for address generation in a SWR or SWL instruction. This will only occur if no other nearby instructions use the same register. Since SWL instructions are almost always paired with SWR instructions, this is an extremely rare case. I tested dozens of games and never encountered this. How did you find this bug?notaz said:commit fab5d06db8a9cc033af1007f2b10eb9b35535b4c
Author: notaz <notasas@gmail.com>
Date: Tue Dec 14 15:16:02 2010 +0200
drc: fix: storelr should also use AGR