Any chance of screenshots for those of us who don't have the chops to set all this up right now? I'd love to see the differences with Wipeout ..
Sorry to disappoint but I've just spent the last hour trying to capture the differences via various screen grabbing methods and its simply not possible
Gruso's snapsnap PND (timer version) can capture ingame footage using the default GPU plugin for PCSX (except for the menu screens of the emulator itself (which previous screenshot scripts can capture but not any ingame events) and also the game menu screens and intro movies. Which of course show no difference in the rendering quality on either defaultGPU or GlesGPU plugins.
It cannot capture ingame footage of the GlesGPU Plugin however, as all you get is a blank screen from launching PCSX, until you exit.
The older methods of scripts for screenshots by Someguy99 and the timed method by LinuxMaster, can capture the GlesGPU plugin in action but only the PCSX emulator menus and the intro movies of Wipeout upto the splash screen. Once actual demo footage or ingame play is attempted the script is cut off and ceases to take any pictures anymore.
The sole difference in the images of the intro movies of Wipeout is that using the GlesGPU plugin results in a striped grey border to the top and bottom of the displayed image and as it is CGI type footage (I imagine), there is no discernable difference.
Video will be required to see the actual ingame difference but my camera isn't handy and by the time you allow for compression issues by Youtube or whoever its uploaded to, you wont actually see any difference. Except for the main difference that is, which has already been mentioned and which piqued your interest in the first place.
The GlesGPU plugin looks considerably more awesome BUT....you take a 60x performance hit.
Wipeout runs at 60fps on the default plugin at 600 mhz
It runs at about 1 frame every few seconds on the GlesGPU plugin at 1000mhz....but it does look nice.
To be fair, its only the close up shots of the ingame fly bys of the craft that are so slow. The shots of the ships careering around the track are far faster and close to an almost playable speed. With far more power this might be useable but tons of coding tricks would no doubt also be required.
Stick with what works already, which is frankly freakin awesome thanks to Notaz, Exophase and others involved so far.
I'll happily upload a folder of 3 different sets of screenshots from wipeout from these tests for anyone that's that bothered but there is really nothing to see the difference in, except for the grey striped border and lack of a FPS counter on the GlesGPU plugin, as the Pandora cannot keep up with rendering it all and displaying the counter at all, let alone allowing you to play it looking that good and to be fare, it looks bloody good mixed with nostalgia anyway, so who cares
For what its not worth.....Default GPU
GlesGPU