Blue Protoman
Well-Known Member
- Joined
- Mar 6, 2010
- Messages
- 4,117
It does work with the D-Pad; not many games used it.
Zelda 64 works perfect.
The problem is with zelda majora's mask the game start fine but when you go through the first hole then jump platform to platform and once again there is another hole and this time it freezes with black screen and freezes the pandora,is there any help on this.
I had the same experience. Not very playable once you hit clock town.Zelda 64 works perfect.
The problem is with zelda majora's mask the game start fine but when you go through the first hole then jump platform to platform and once again there is another hole and this time it freezes with black screen and freezes the pandora,is there any help on this.
Maybe I just got lucky getting past this, but I made it to clock town on my first run. I had framebuffer enabled and frameskip at 1 or 2. Don't bother going any further at this point as there are too many graphical errors/slowdown once you hit clock town. Remember that zelda:MM was more demanding than OoT, so you shouldn't expect it to run as well.
Uploaded a short video of zelda, just running around in Kokiri village. It's not that playable yet, not if you want to get on later when there's more effects etc. I hope Mupen64 will be more optimized but still love the progress that's been done. Not tried other games yet.
https://www.youtube.com/embed/j6FGQaD9CZM?feature=oembed
Yeah, every emu should have a nice frontend like that. :lol:I like the frontend to that emulator.
Oh really, I haven't tried that. Disabling audio is a bit crap though, how will I know when Navi wants my attention?I get performance like that when I disable audio and frameskip like they did for that video.
I agree, it would be awesome except for the fact that you might have to scroll for ages to find the game you want. An option to change to an ordinary listview would definitely be needed.Yeah, every emu should have a nice frontend like that. :lol:I like the frontend to that emulator.
Chris