Release Lord of the Rings

Discussion in 'Software Releases' started by Magic Sam, Jun 3, 2017.

  1. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all !

    To celebrate the release of J.R.R. Tolkien's "Beren and Luthien", I decided to port a newer version of Michal Benes' Lord of the Rings to the Pandora :)

    https://en.wikipedia.org/wiki/The_Tale_of_Beren_and_LĂșthien

    [​IMG]

    http://www.wonderland.cz/lotr/
    Grab it on the Repo while it's hot:

    http://repo.openpandora.org/?page=detail&app=lotr-magicsam

    /!\ Please copy all data files (Vol. 1, DOS version) to appdata/lotr-magicsam/.lotr (directory created on first run) /!\

    Slightly older version from @EvilDragon can be found on both the Archive and Repo:

    http://dl.openhandhelds.org/cgi-bin/pandora.cgi?0,0,0,0,26,294
    http://repo.openpandora.org/?page=detail&app=lotr

    Keys :
    New in build #1

    - Michal Benes' Lord of the Rings v.0.66 (last git commit on November 22nd, 2012)
    - Compiled with @ptitSeb 's latest beta Code::Blocks
    - Uses @notaz ' improved SDL for fullscreen mode
    - Source code is inside the package

    Known bugs:

    - The game segfaulted twice when fighting wolves in East Wood
    - The cave where Freddi hides was completely dark. Bug or feature ?
    - Impossible to give the key to Lobelia
    - Where is the shovel ?

    To Do:

    - Automatically convert data file names to lower case (fixed in build #3)
    - Disable SDL mouse cursor (fixed in build #2)
    - Add playcartoon and playav to watch cutscenes (fixed in build #2)
    - Change the data path to $HOME/.lotr (fixed in build #2)
    - Recompile with extended mode and debug support for cheating ?
    - Add preliminary support for Vol. 2 ?
    - Add CD version support ?

    Cheers, Magic Sam
     
    Last edited: Jun 6, 2017
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  2. Eight Bit

    Eight Bit Advanced Member

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    This needs the original game?
     
  3. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all :)

    @Eight Bit : yes it does. Please have a look here for pointers about where to get it:

    http://www.wonderland.cz/lotr/#links

    Cheers, Magic Sam
    --- Double Post Merged, Jun 4, 2017, Original Post Date: Jun 4, 2017 ---
    Hi again !

    Build #2 is on the Repo :)

    http://repo.openpandora.org/?page=detail&app=lotr-magicsam

    New in build #2

    - Disabled SDL mouse cursor (thanks to @alxm for his help in the Powder 118 thread)
    - Added playcartoon and playav to watch cutscenes
    - Changed the data path to $HOME/.lotr (no longer uses symlinks, should work on vfat formatted SD card)
    - Modified source files are in the package

    Cheers, Magic Sam
     
    Last edited: Jun 4, 2017
    klapse likes this.
  4. levi

    levi Still fresh, damnit!

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    Am I right to assume this takes the DOS version game data, rather than the Amiga version? Does it play both vol.1 and vol.2?

    Also, I'll just note that this game completely passed me by when it came out. I remember the old Hobbit game which was a text adventure with pictures, but this seems to be completely different.

    Here's a video of the DOS version for anyone as unfamiliar with it as I was:
     
  5. Magic Sam

    Magic Sam Forever Homebrew

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    Hi all :)

    @levi : you are right, this engine requires the DOS version of the game. And at the moment, only Vol. 1 is officially supported.

    Cheers, Magic Sam
    --- Double Post Merged, Jun 6, 2017, Original Post Date: Jun 6, 2017 ---
    Hi again,

    @levi : here is some documentation about Vol. 2 support :
    Is it worth a try ?

    Cheers, Magic Sam
     
    levi likes this.
  6. levi

    levi Still fresh, damnit!

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    Not for me especially - while I have found a source for the game data, I'm not convinced yet I'll seriously play this game. I was more interested in clarifying what this code will do in my last post.
     
  7. Magic Sam

    Magic Sam Forever Homebrew

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    Last edited: Jun 6, 2017

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