Yes, we will not reach the PS Vita. But at least PSP/NDS Standard Graphics should be no Problem for the Pandora.There ISN'T something else with "better free HW documentation" for mobile SoCs. You're asking for something that doesn't exist. I don't think the driver quality for SGX is much worse than what you get for other platforms either. Go look at Adreno, Mali, Tegra - none of them have more open documentation. Other platforms like Vivante give even less information. And even if there was more information I doubt anyone would do their own low level library just like they haven't on Wiz even though the 3D performance with the drivers isn't good.
It's not like OMAPs are the only SoCs that use SGX either. Pandora 2 should most likely stick with OMAP to make the transition simpler. You live in a strange reality if you think that Pandora devs could make the machine rival Vita if they had more information. This isn't magic. Vita is monstrously more powerful than Pandora and those devs probably WILL have better low level access.. and don't underestimate game devs. The game industry probably has a lot more hardcore optimizers than the Pandora community, especially when it comes to 3D graphics.
And actualy, we wouldn't need any documentation if our Drivers would be better IMHO. From the PC I usualy expect regular Driver updates from the hardware manufacturers and for example NVidia always does a great job in this. I would expect the same from SGX and TI to all their customers (not only Pandora) but I've never heared anything about regular OMAP Driver updates, at least nothing that really has some advantages in performance here and there. :huh:
Yes, the clocks seems to tick in a different way in ARM world and I guess I have wrong ideas about how the stuff works. I just want to say our devs do a great job to pull out that much of the Pandora, no complaining about this. Under the circumstances they often have to work, it is always a miracle. ^^
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