Draken
Well-Known Member
Awesome, love the voice effects too.
Nagelfar posted on Dec 13 2006 at 01:30 PM said:Thx a lot, very fluid animations indeed, good job. Seems you have A LOT of free time on your hand *g*GP2X_Coder posted on Dec 13 2006 at 07:17 PM said:Nagelfar posted on Dec 13 2006 at 11:26 AM said:I'm pretty interested in that PunchOut Style game, to whoever wrote it, if you read this, could you post a gameplay vid, please?
As requested the video isn't the best having trouble with my capture card but here is something to hold you over till the game is released.
Video Link
Nice, simple but fun and pretty original. Just the sort of game I like. That must of been quite simple to code, but then I may be wrong, and SDL is a lot harder than fenix. No 4 minute pong port lol.nickspoon posted on Dec 13 2006 at 08:35 PM said:The exciting, dynamic, positively awe-inspiring video of Crossroads
Apologies for the lack of sound, my screen recorder sucks - but you get the general idea
I can't say the coding was difficult. Obviously there's no special functions to check whether objects collide, and I spent half an hour wondering why cars wouldn't move properly and noticed that I'd forgotten to put a break;, but it was very easy to code movements and collisions, etc. Not much of a challenge, especially as I just stole all of my init stuff from my other projects, but I didn't want to write something stupidly complex in such a short space of timesam fisher posted on Dec 13 2006 at 08:45 PM said:Nice, simple but fun and pretty original. Just the sort of game I like. That must of been quite simple to code, but then I may be wrong, and SDL is a lot harder than fenix. No 4 minute pong port lol.nickspoon posted on Dec 13 2006 at 08:35 PM said:The exciting, dynamic, positively awe-inspiring video of Crossroads
Apologies for the lack of sound, my screen recorder sucks - but you get the general idea
Gah, SDL words seem so complicated! A break ends a loop, right? Gah, init functions, gah!nickspoon posted on Dec 13 2006 at 08:53 PM said:I can't say the coding was difficult. Obviously there's no special functions to check whether objects collide, and I spent half an hour wondering why cars wouldn't move properly and noticed that I'd forgotten to put a break;, but it was very easy to code movements and collisions, etc. Not much of a challenge, especially as I just stole all of my init stuff from my other projects, but I didn't want to write something stupidly complex in such a short space of timesam fisher posted on Dec 13 2006 at 08:45 PM said:Nice, simple but fun and pretty original. Just the sort of game I like. That must of been quite simple to code, but then I may be wrong, and SDL is a lot harder than fenix. No 4 minute pong port lol.nickspoon posted on Dec 13 2006 at 08:35 PM said:The exciting, dynamic, positively awe-inspiring video of Crossroads
Apologies for the lack of sound, my screen recorder sucks - but you get the general idea
I want to play that - NOW!nickspoon posted on Dec 13 2006 at 08:35 PM said:The exciting, dynamic, positively awe-inspiring video of Crossroads
Apologies for the lack of sound, my screen recorder sucks - but you get the general idea
I know, I just don't usually use them, they are in fenix aswell. Just that if your not sure about something, it's always best to ask, you know? So that you do not make mistakes lol.nickspoon posted on Dec 13 2006 at 09:23 PM said:A break; ends a loop or exits a switch. It's standard C.
Did you just feel the need to state that, or what?sam fisher posted on Dec 13 2006 at 04:47 PM said:I'm top in my class in all my A levels, Bar one, now, so I'm sure i'll compensate for that.
You get used to it, it's just the initial rotating the playing field 45 degrees clockwise (so you know which button to press) that gets you.Goity posted on Dec 13 2006 at 09:34 PM said:the controls are quite difficult to use though
Hell yeah, its good to rise to the top of the "creme de la creme", know what I mean?Alex. posted on Dec 13 2006 at 10:07 PM said:Did you just feel the need to state that, or what?sam fisher posted on Dec 13 2006 at 04:47 PM said:I'm top in my class in all my A levels, Bar one, now, so I'm sure i'll compensate for that.
- Alex
Cool.PSyMastR posted on Dec 13 2006 at 10:13 PM said:The reason you must wait till the 18th, is the organization of all the entries, and the layout of the pages and stuff. Its all been settled, as I was crammed with work when that rule was made, and I have a tad more time now. It may come sooner, I just want to make sure everything works wonders.