- Joined
- Jan 18, 2010
- Messages
- 11,411
Well the whole point of the dots was to make the actual button labeling irrelevant, it's a simple scheme to allow a universal guihints for developers that want to put in such a thing in their programs.. which isn't a bad idea since some developers here develop for several different handhelds with different button schemes. And like I said earlier the dots don't have to be on the actual buttons, just helps a bit for explaining what the dots mean.. I think I saw one program for the Pandora that actually uses the dot scheme.. Could be mixing it up with a PC game when using a controller.Sure, too much of a good thing so to speak. The alternative could be stylizing the Latin lettering as someone before suggested.Well to me if the buttons gets cramped then it's just messy... Personally I could take or leave the guihints dots or otherwise.. I was just explaining the reasoning behind it and why it's not entirely a bad idea.Instead of arrows or dots what about making them large triangles with the Latin letter of each buttton defined to almost touching the polygon's inner three walls?
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