Ugh you guys are posting faster than I can post replies.
Not everyone knows what Greek letters are called. This will lead to problems in communication.
It is not that hard to get over having a key named A and a button named A. If something tells me to press A and it doesn't work when I press the button, the next thing I'll do is try the key. If the key works, then I'll remember it uses the key. It's not rocket science. And trying to complicate everything like _wb_ is doing is just not worth it.
-God Ginrai
Feel free to make a suggestion of your own for the labeling of the 6 buttons. I've already pointed out that the Sega Genesis layout (X Y Z A B C) is not a good idea, and I could not come up with anything else myself, but if you have a good labeling proposal, please share it!
If you don't know how the letters are called, that's fine. You only need to compare symbols to see which ones match, you don't need to know their name. It does not matter whether you call it Delta or Triangle, Omega or "Circle with an opened door in the bottom" or "Weird letter O", Pi or "Square without a bottom". As long as people who are making software or writing documentation for it know how to write Δ Π Ω X, it's fine. We can just put the symbols somewhere on the website or wiki so you can select and copy-paste them.
^ This is not backwards compatible with the Pandora, X and A are swapped. That is a very bad idea. Imagine a playing a Pandora game on the Pyra that says "Press [X] to confirm or [A] to abort". That would be really confusing.
Bullshit. We've done just fine on the GP2X, Wiz, and the Pandora understanding that in emulation. This is no different.
-God Ginrai
1. We've done just fine? People have been complaining about the button confusion all the time!
2. The GP2X, Wiz and Pandora all use the same position for A, B, X and Y. That is a good thing -- it means that you can play GP2X/Wiz games on the Pandora (using GINGE) without button confusion. Why do you want to change now?
3. I think one of the goals of the Pyra is to be backwards-compatible. So it should run most Pandora software out of the box. I don't think about Pandora and Pyra as two different platforms, but rather as one big platform (like the CC, ReBirth and 1GHz Pandoras today).
^ This is not backwards compatible with the Pandora, X and A are swapped. That is a very bad idea. Imagine a playing a Pandora game on the Pyra that says "Press [X] to confirm or [A] to abort". That would be really confusing. If we would use Greek letters (without the small backwards-compatibility hint labels), you may not know where that [A] button is supposed to be, because on the Pyra it is Π, but at least you don't get weird swapped around instructions.
I really didn't see you point. What does it matter if it swapped? With Pandora software, A will still be A and X will still be X.
Oh sure, you can also do that. Then the buttons on the Pyra would work like this:
PgUp
PgDown - End
Home
and all games that use the ABXY keys as a second dpad would have left and down swapped around.
I was assuming that was clearly not desirable, so I assumed you would only change the label, not the keycode.
Also, unlike _wb_ claims, you can't spell Pyra with the buttons that way.
Of course Gamma and Nu represent G and N, but in an appropriate font, they can look like r and v. So granted, it is a bit far-fetched and uses a very strange mix of Greek, Latin and "visual" letters, but you can in fact spell "Pyra" (ΠYΓA), "Pandora" (ΠAνΔΩΓA) and "DragonBox" (ΔΓAΓΩνBΩχ) using the symbols I proposed. But that is not important at all, it's just a geeky easter egg kind of thing.