I gave this major go's during my daily train rides, and there are two problems that constantly occur:
1. Every 5 or so minutes, the emulator hangs for a second, then goes back to normal.
2. When turning sound off, the emulator freezes after about 10 minutes of play.
Other than these, DrPocketSnes is absolutely perfect for me, what more than fullspeed F-zero could a guy want?
- Alex
do translated roms not work properly? (im just getting jumbled words) or do i just have a bad rom?
I believe they use high resolution font or something like that. In any case, PocketSNES must not support it yet.I don't know if anyone else mentioned this already but the fonts in Seiken Densetsu 2 and 3 are completely screwed for me.
Why didn't I hear about this when it came out?I have no problems with playing hacks.
I've applied IPS of Zelda Parallell Worlds and played the game without any problems.
( http://www.romhacking.net/hacks/197/ )
Re: Seiken Densetu 3, I seem to remember the character select bit used the incredibly rare high resolution the snes could sometimes cope with, which means it's effectively in 640x480. I certainly remember having trouble reading it when I first ran the translated rom until after I'd chosen my character - but then it drops back to normal 320x240esque for the actual game, and changes font respectively. So if you can get to in game, it'll probably look fine...
I don't remember about that one, but quite a number of snes rpg games change resolutions on the fly every time a text box pops out. I guess it makes sense, as most fonts would be pretty hard to read at the extremely poor (somewhere around 256×224 if I remember well) resolutions most snes games run.but then it drops back to normal 320x240esque for the actual game, and changes font respectively. So if you can get to in game, it'll probably look fine...
I totally missed this one too. Incredible, and it runs perfect in DRPocketSNES. Must update all my patched ROMs..Why didn't I hear about this when it came out?I have no problems with playing hacks.
I've applied IPS of Zelda Parallell Worlds and played the game without any problems.
( http://www.romhacking.net/hacks/197/ )
I don't remember about that one, but quite a number of snes rpg games change resolutions on the fly every time a text box pops out. I guess it makes sense, as most fonts would be pretty hard to read at the extremely poor (somewhere around 256×224 if I remember well) resolutions most snes games run.but then it drops back to normal 320x240esque for the actual game, and changes font respectively. So if you can get to in game, it'll probably look fine...
I gave this major go's during my daily train rides, and there are two problems that constantly occur:
1. Every 5 or so minutes, the emulator hangs for a second, then goes back to normal.
2. When turning sound off, the emulator freezes after about 10 minutes of play.
Other than these, DrPocketSnes is absolutely perfect for me, what more than fullspeed F-zero could a guy want?
- Alex
There appears to be a few problems with the timer code I'm using. I've now replaced it with a call to a Linux function instead and everything seems to be more stable now.
Reesy, I've had the same issue as Alex, my games freeze every 5 minutes or so, sometimes the freeze doesn't fix itself and just hangs, other times it takes 5 seconds or so and unfreezes. I'm pretty much a newbie here so I don't know if your reply about using Linux Function is for ver 3 released or if you are releasing the fix in a later release. Can you be more specific as I think this SNES emulator is the best one yet and I have been playing it for 4 days straight (wife actually getting anoid with me) & I hate having to restart my gp2x and starting over.