Exophase said:
zodttd has read it.. notaz doesn't have a problem so long as the license is properly abided.
Yeah, I'm fine with the way he did it this time. Well, except all the rebranding, making it look like an updated version when in reality it has very little in common with the "old version".
lolo1977 said:
You can fix sound in figtht psx game bloody roar, soul blade, tekken 3, kensei ....
Graphic and speed is very nice but sound bug
Could you describe the "sound bug" a bit more?
Asmo said:
Same thing when you face the skateboard guy a short time later, and once again when you reach the Pyramid wall near the level end - once again your nemesis is running about shooting you, you cant use your inventory to use health, and you can't complete the level because once you get the key to the door, using it calls up your inventory and... CRASH!
A savestate before (not after) it happens would help.
Ari64 said:
Since you removed pass 7 in the dynarec, you might want to re-add the part that marks the instruction after conditional branches as a branch target. This will avoid a recompile upon return from interrrupt (if the branch was not taken).
Will do, thanks for looking.