MonkeyChops
NO! I don't play basketball
Thanks for the update
here's my retests:
SOTN - no change, still works great
Civ 2 - still hangs on loading screen
Front Mission 3 - still hangs on loading screen
Brave fencer Musashi - still has the voice over problem
FF8 - Now (partially) works!! no more getting stuck, and I can confirm that the world map works also. However, when you try to save, it says "no memory card" but with save state,I'll be staring a game and playing through it, I'll report any other errors I come across... Ugh, nevermind, it crashes when you get in a battle. The music changes and continues to play but the screen freezes, no amount of overclocking helps. (btw everything seemed close to full speed at 600 prior to this, 45fps in world map) I believe it's the battle splash screen causing the problem, right when that's suppose to happen is when it freezes and you never actually see any of it, it just freezes the world map shot.
Gundam battle assault 2 - now loads the Ban Dai logo and then freezes there.
Spiderman 2 - Now Works! Graphics smooth and sound a little choppy in cut scenes at 600. In game voice overs are similar to brave fencer, choppy even at high mhz. game play itself is a bit slow (24fps) at 600, fps stays around 30 with 700mhz, 800mhz and your in the 40's. I couldn't play to far into the game because you need R2 for webs and the keymapping bug still remains.
Megaman Legends - still has the freeze up on the capcom screen followed by the weird sound glitches
Megaman X4 - still good to go (50+fps @ 600mhz)
Suikoden 2 - still has the menu text glitch and the game save loading error
Wild Arms 2 - still freezes after starting a new game
Tenchu 1 - Still good, 55+fps in game @600mhz, cut scenes could use some reving tho.
Star Ocean 2 - Saving and loading now work! getting 60 fps in the openning map mode and great sound @600 mhz, pre-game was a little slow. in battle requires more mhz, 700 gets high 50's with some slow downs (death scenes). best to run at 800+
I have a ton of other games that I could test, mostly rpg's, any specific game anyone's interested in having tested?
here's my retests:
SOTN - no change, still works great
Civ 2 - still hangs on loading screen
Front Mission 3 - still hangs on loading screen
Brave fencer Musashi - still has the voice over problem
FF8 - Now (partially) works!! no more getting stuck, and I can confirm that the world map works also. However, when you try to save, it says "no memory card" but with save state,
Gundam battle assault 2 - now loads the Ban Dai logo and then freezes there.
Spiderman 2 - Now Works! Graphics smooth and sound a little choppy in cut scenes at 600. In game voice overs are similar to brave fencer, choppy even at high mhz. game play itself is a bit slow (24fps) at 600, fps stays around 30 with 700mhz, 800mhz and your in the 40's. I couldn't play to far into the game because you need R2 for webs and the keymapping bug still remains.
Megaman Legends - still has the freeze up on the capcom screen followed by the weird sound glitches
Megaman X4 - still good to go (50+fps @ 600mhz)
Suikoden 2 - still has the menu text glitch and the game save loading error
Wild Arms 2 - still freezes after starting a new game
Tenchu 1 - Still good, 55+fps in game @600mhz, cut scenes could use some reving tho.
Star Ocean 2 - Saving and loading now work! getting 60 fps in the openning map mode and great sound @600 mhz, pre-game was a little slow. in battle requires more mhz, 700 gets high 50's with some slow downs (death scenes). best to run at 800+
I have a ton of other games that I could test, mostly rpg's, any specific game anyone's interested in having tested?