bah... I have one big bug holding my game back It is going to be incomplete, but I can't submit it THIS incomplete
Epicenter posted on Dec 9 2006 at 10:56 PM said:If you had a brain in that head of yours you might realize there's a difference between thinking the machine is a shitty dev platform and deciding not to pursue a release on it, and 'not being able to get a game running'. I had no trouble getting anything to run. But if I cannot achieve all my goals due to hardware limitations or the game is not fun to play thanks to the controls, I'm not going to bother continuing development for the GP2X. That's not a fault on my part, that's a conscious decision resulting from faults in the machine. And I'm certainly not the first person to state any of them.Goity posted on Dec 9 2006 at 01:43 PM said:Look what the cat dragged in. Just because you can't actually get a game running on the system
Epicenter posted on Dec 9 2006 at 10:56 PM said:At any rate, that is COMPLETELY unrelated. I'm expressing surprise that there appears to be so little interest on the part of the rest of the community to put out 'commercial' quality games that could at least top GPH's terrible 'Odonata' or be on-par with the one really 'original' high-end GP2X game, Vektar. Right now the software selection besides emulators is really limited. Not to insult homebrew developers, but there just haven't been any real serious, solid game projects-- as in, to produce a full, finalized 'could sell on store shelves' style game-- mostly ports and rehashes or mini-games. Payback doesn't really count, for me, since it was already a GBA game. It's pretty much just been enhanced graphics and audio-wise.
Hm, for some reason, I really like the way you put this. I'll take your advice and give it a rest; my opinions are poorly received here anyway. Thanks for the rational attitude. Subcon959whatever, thanks for the unnecessary immature remarks.Huxley posted on Dec 9 2006 at 06:54 PM said:I don't want to get involved in this whole mess, but a little friendly advice if I may? Can you please, please, please quit whining and let us get on and enjoy the GP2X? We're quite happy with the crappy controls, emulators and unprofessional homebrew games, so why not play on your GP32 while you wait for Gamepark to release the XGP so you can release your game which I'm sure will be worth the wait. Just quit responding to bait and posting in threads like this when you clearly don't have any interest in the GP2X anymore. It's really frustrating for those of us that do to see threads de-railed like this.
Epicenter posted on Dec 10 2006 at 04:43 PM said:Hm, for some reason, I really like the way you put this. I'll take your advice and give it a rest; my opinions are poorly received here anyway. Thanks for the rational attitude. Subcon959whatever, thanks for the unnecessary immature remarks.Huxley posted on Dec 9 2006 at 06:54 PM said:I don't want to get involved in this whole mess, but a little friendly advice if I may? Can you please, please, please quit whining and let us get on and enjoy the GP2X? We're quite happy with the crappy controls, emulators and unprofessional homebrew games, so why not play on your GP32 while you wait for Gamepark to release the XGP so you can release your game which I'm sure will be worth the wait. Just quit responding to bait and posting in threads like this when you clearly don't have any interest in the GP2X anymore. It's really frustrating for those of us that do to see threads de-railed like this.
JimmySlam- please educate yourself on the difference between a 'stick' and a 'cap' and the reason for complaints re: the controls of the GP2X (hint, they have nothing to do with how many buttons it has) before you tell me to do research. Thanks.
Don't mistake my comments for lack of appreciation for the hard work invested in development for the GP2X. It looks like there might be some more interesting things coming down the pipe than it initially appeared. It had originally seemed like there weren't any people really working to develop larger, fancier games with more depth than the things we've seen in the past, like say, Tilematch-- which are fun minigames but don't really show off the potential the system DOES have. Just because I can't achieve what I want to on it, doesn't mean there isn't potential untapped by present homebrew offerings (not emulators). What can be squeezed out of it, it'd be interesting to see.
Lol, it did for me when I tested it. But when you cram something together that fast, who knows. What FW do you have? Also you must copy the folders over as they are.PSyMastR posted on Dec 10 2006 at 05:34 PM said:Um, sam, your entry doesn't even run.
I know I said it would be crap, but I really didn't mean that it would be that crap lolPSyMastR posted on Dec 10 2006 at 05:34 PM said:Um, sam, your entry doesn't even run.