Huxley posted on Dec 9 2006 at 06:54 PM said:
I don't want to get involved in this whole mess, but a little friendly advice if I may? Can you please, please, please quit whining and let us get on and enjoy the GP2X? We're quite happy with the crappy controls, emulators and unprofessional homebrew games, so why not play on your GP32 while you wait for Gamepark to release the XGP so you can release your game which I'm sure will be worth the wait. Just quit responding to bait and posting in threads like this when you clearly don't have any interest in the GP2X anymore. It's really frustrating for those of us that do to see threads de-railed like this.
Hm, for some reason, I really like the way you put this. I'll take your advice and give it a rest; my opinions are poorly received here anyway. Thanks for the rational attitude. Subcon959whatever, thanks for the unnecessary immature remarks.
JimmySlam- please educate yourself on the difference between a 'stick' and a 'cap' and the reason for complaints re: the controls of the GP2X (hint, they have nothing to do with how many buttons it has) before you tell me to do research.
Thanks.
Don't mistake my comments for lack of appreciation for the hard work invested in development for the GP2X. It looks like there might be some more interesting things coming down the pipe than it initially appeared. It had originally seemed like there weren't any people really working to develop larger, fancier games with more depth than the things we've seen in the past, like say, Tilematch-- which are fun minigames but don't really show off the potential the system DOES have. Just because I can't achieve what I want to on it, doesn't mean there isn't potential untapped by present homebrew offerings (not emulators). What can be squeezed out of it, it'd be interesting to see.