My little roundup of all 11 games:
Airplayr - Superbly made air hockey, with great attention to detail. Playability is spot-on. At first, I thought the widgets were too big and the goals too small to ever possibly score, but I just played out a 5-4 game (after TWO overtimes when drawn). The snazzy backgrounds, music, and menus are all top-notch. Well done.
8/10
Altitude - Impressive gravity game with tons of variation. Sort've Lacuna meets the dungeon sections of Super Mario Bros. Difficult in parts, especially when one powerup runs out and another begins (have to be concentrating for the switch), but definitely has that "one more go" quality to keep you coming back!
8/10
Bare Fist Fighter - Extremely impressive Punch Out!! style game with sumptuous animation. Gameplay is reasonably simple in that you can't move around, only control your blows--but in a way that makes it a more complex fighter). It's a genuine challenge, too. In the end, it's more of a reaction game than anything, but that doesn't make it any less fun.
8/10
Card Master -- Great start to what could be a knockout game. Uses the simple "compare stats" card game in a small world you can explore. Love the isometric pixel-graphics. There's not a lot to do in it as yet, but so much potential here to add areas, tournaments, decks and game types.
5/10
Crapong - Well, it's Pong and rather crap, with random speedups and glitches. Gets 1/2 a point for the name, and 1/2 a point for the sound effects. Nice one, sam
1/10
Crossroads - Love the idea, but needs some tweaking. The controls are a little unresponsive, and it would be nice to be able to define your own keys. I'm also unsure of the losing conditions -- is it merely a time limit? I'd love to see a continuous game mode where you only die when too much traffic gets stacked up. I love the austere look, reminds me of Trashman and Lawnmower Simulator, that kind of thing. Will be carefully watching for new releases!
6/10
GoitGeePee - Goity-flavored Kart racer. The mode 7 effect is pulled off well, but the controls and main character animation (all 2 frames of it) are a bit duff. The character selection screen is a riot though! I look forward to progress on this game, but for now:
3/10
Grow - Clearly unfinished but I would love to see what this becomes! The graphics are great, and splitting your line in two is brilliant, however it seems to be a useless move at the moment. I assume there will eventually be obstacles and such which will require this action? Also, the tunnel edges need more variation and danger. Out of all the games, this could in time be the one I play the most--I really hope the author continues working on it.
4/10
Laser2X - Excellent combination of Deflektor laser-puzzling with the "bits" placement of something like The Incredible Machine. A real mindbender, but very clever. Also fun to see it done in Java on the GP2X! I very much enjoyed playing this, thank you.
8/10
Squares - Wonderful! Eat the black dots, avoid the red. Complexity added by various powerups (God Mode!). Controls very well on the GP2X, and using the user's own MP3s is brilliant. I'll be loading up a King Crimson playlist -- "Red" and "Starless & Bible Black"
9/10
Stairway to Heaven - heh. Barely a game, as Orkie said. Hold the button while green, let go before it turns red. As far as I could tell, there's no variation in duration. Fun for a few seconds, just to reach the top!
1/10
All in all, a sweet batch of new games, including 5 or 6 I will definitely be spending more time with, and a couple more with amazing potential.
Good job to all concerned, and now I'm feeling guilty I didn't jump on the donation bandwagon in time. Next year, definitely! EDIT: donation made, thanks for pointing that out Guyfawkes!
How do we vote on the community favorite prize (I haven't decided mine yet...)?