Its this kind of dialogue that keeps me interested in Pyra. I just want to add my unsolicited opinion to all this because this is the internet and its all about commenting on things even though no one really asked you.
Listen, if you -like me- have lost a bunch of money to crowdfunding projects then you know this whole spiel. The waiting game feels interminable, the delays seem constant. Its terrible. Nobody is disagreeing with that. And the odds are almost even if you ask me that this thing will ever get built at all.
I get the negativity. Waiting sucks. But I will say its a breath of fresh air to be able to watch the process, add my voice to it, and be treated with honest frank answers. Minimal marketing BS, minimal spin. Just; here's what happened, here's what we're doing, here's what's left. Yeah in a world of infinite possibilities I have to accept that this could all just be a big money pit scam, but it really doesn't seem that way from where I'm sitting.
I want my Pyra tho dammit. Also clear case is best case.
Your expectations have been warped by a technology called... lies.
I was studying the various Sega architectures and code libraries going from the Xbox port of Shenmue 2 back to Goldenaxe audio loops. They use prototyping in C or C++, which is fair enough. You port some Jamma or Dreamcast games quicker in time for Christmas when sales are high?
Yeah well turns out this stuff was written on a mainframe, in COBOL I believe, in the 1970's and then slowly ported in bigger more complex chunks. Which is to say the engine for ummm, Sonic Adventure is the same as Burning Rangers minus spoof wonkiness of the look, which is the same as... Industrial sim X from year 197x on high end mainframe thing.
Recycling is good but the codebase was 30 years long in the tooth when Dreamcast appeared.
If Pyra takes 30 years that's the same as Sega but... not lying about it to seem cooler or more mighty.
[doublepost=1526572159,1526569929][/doublepost]If you wnat an explanation for why Sega has a COBOL supercomputer, it likely related to the 1960's gambling industry.
Las Vegas casinos were a brain drain on the maths industry, and the only place you could make ultrasexy videogames on a high end computer in this decade would be to work for a casino boss and mess around during spare hours running 'test code'.
This industry being highly unregulated and non-official means you can end up with cool toys simply by blackmailing the correct people, and certain data or equipment being incriminating. So basically, I would guess very strongly Sega have a loose history relating to mobsters. Someone backstabbed someone, certain people ended up shooting others before the feds found out too much, certain billion dollar toys needed to be stashed somewhere. Then nobody existed to collect it again.
Dark stuff. Consequently there's enough guilt to make nice stuff for kids to make this 'nightmare' legacy better.
All fine, until one day the kid toy matches the old gangland mainframe. Then you run out of wizard to give away as Santa and have to make up excuses.
Fairly sure that's the story. And Pyra has a clean record, so Sega would be very impressed at the clean break.