But a search for "x32 ddr3" does bring up some products. It's just not a JEDEC standard.(32-bit wide ddr3 devices do not exist)
But a search for "x32 ddr3" does bring up some products. It's just not a JEDEC standard.(32-bit wide ddr3 devices do not exist)
But a search for "x32 ddr3" does bring up some products. It's just not a JEDEC standard.
What is it you want that much for? It's been categorically demonstrated that 2GB is more than enough for pretty much everything, including some major web browsing. 4GB is just icing on the cake for future proofing and those that want to run virtual machines.Could you please make 8GB version? it (with PAE kernel), would be exact size of memory I want.
...and you seriously think that a game that handles that much memory comes even close to being able to output even a single frame per second, especially within an emulator? What twisted kind of witchery would that be?seriously, I want to be able to play a game on wine/qemu which itself pushes to limit of 4GB (and libraries from wine etc. also uses memory and of course system)
another usage case is running a game on QEMU which is itself 64bit and sometimes exceed 3GB or 4GB limit, but yet there is not enough to exceed 8GB (which is still enough for most cases and I hope it will still be enough)
We don't even have OpenGL, we only have OpenGL ES. OpenGL can only be achieved through GLES wrapper libraries like glshim, which only supports OpenGL 1.x - that means: no DX9, no OpenGL 2.0+But fix me wrong: wine works as generic windows emulator with replacement libraries for microsoft ones (i.e. translates DX into openGL) not the particular version of system?.
"Sometimes"? Read up about the difference between virtualization and emulation. We're talking about emulation here, it takes several times the CPU power of the target machine, even the most versatile speedup mechanics like a JIT can't change that.Yeah I know CPU could be sometimes bottleneck when simulating another machine
QEMU is extremely slow, however there is a commercial product called "Exagear Desktop" that does this much better, also as a person playing on the 2GB OMAP5 devboard for the last couple years I can say for certain that 4GB is way more than needed for just about any use. 8GB is just wasting battery life.So WINE+QEMU works in similair way as dosbox? some people managed to run win95 on dosbox on n900, so I hope Pyra would be capable of WINE compatible with WinXP or better.
We don't have OpenGL, or we don't have OpenGL acceleration? if first it's sad (we couldn't run dx9 games in wine) if second ir's acceptable (it work on software so it's much slower).
Is it possible to use virtualization of x86 or AMD64 architecture inside CPU in Pyra? Anyway I wish 8GB version
Just a quick question: how many FPS do you consider a playable framerate for the games you intend to play? Also note that when bottlenecked by CPU, it's not just jerky graphics, but also slower all-round operation you'll be getting. Even for turn based games, there's a point where playing at 6FPS gets strictly unplayable not because of the jerky animation, but because everything takes ten times as long to happen.So WINE+QEMU works in similair way as dosbox? some people managed to run win95 on dosbox on n900, so I hope Pyra would be capable of WINE compatible with WinXP or better.
We don't have OpenGL, or we don't have OpenGL acceleration? if first it's sad (we couldn't run dx9 games in wine) if second ir's acceptable (it work on software so it's much slower).
Is it possible to use virtualization of x86 or AMD64 architecture inside CPU in Pyra? Anyway I wish 8GB version
Try playing with llvmpipe on your desktop machine, you'll be in for a nasty surprise...(it work on software so it's much slower).
When using 32x24 resolution it's working fineTry playing with llvmpipe on your desktop machine, you'll be in for a nasty surprise...