OK. How do you properly document the controls?You'd think if someone paid over 500EUR for a device, they'd be able to tell the difference between face buttons and keyboard keys if a game properly documents the controls.
Have a help screen that looks like this?
A action button: rotate left
B action button: rotate right
Q keyboard key: quit
A keyboard key: apply effect
B keyboard key: bold
F keyboard key: fit to screen
X action button: zoom out
Y action button: zoom in
H keyboard key: help
X keyboard key: cut
Y keyboard key: yellow
Z keyboard key: undo
Yeah, that looks nice.