bzar
A Commando
Do we need a poll?I disagree.
- Single-width space bar (no longer controversial I think)
(EDIT: desirable - acceptable but undesirable - unacceptable?)
Last edited by a moderator:
Do we need a poll?I disagree.
- Single-width space bar (no longer controversial I think)
For the two newest buttons, I believe white and black colors for them were bandied about also like on the Xbox Controller.Now the double-width space bar has even become something we can joke about, I think we can conclude that there's a consensus growing for the following:I think we still need a full sized space bar.. Not all of us have small fingers.. *cough*
- Single-width space bar (no longer controversial I think)
- QWERTYUIOP not centered but on the left, to make room for P+2 and L+2 (this one is still controversial, ask Askarus)
- Dedicated Tab and Delete keys
- Ctrl, Alt and Shift on shoulder buttons
Here are the most recent proposals by the three most active unofficial keyboard layout proposal designers:
- comradekingu: http://www.keyboard-layout-editor.com/#/layouts/f3b56e997ef08cb2423b684825454039
- Saber: centered: http://i.imgur.com/Aa4hNmu.png non-centered: http://i.imgur.com/RxUg7de.png
- _wb_: http://www.keyboard-layout-editor.com/#/layouts/bdec20b301e75e4f6f666e4b89274f54
There still is controversy about the number of Alt keys. I want 2: one on START and one on R2, while comradekingu and Saber want 3 of them: one on START, one on a shoulder button, and another AltGr on another shoulder button. This means they don't have room for Fn/Meta/Sym on the shoulder buttons.
There are also different ideas about what to do with the buttons on the top row (besides the central power button) and about where to put Tab, Enter, Space, Shift and Sym/Meta.
The names of the action buttons are also not yet clear. ABXY for the main buttons still has majority support I guess (mostly because of backwards compatibility with Pandora), although there's a significant minority that wants something else, but for the two extra buttons it is not at all clear what to call them. The proposals I have seen are I and II, C and Z, and IN and OUT. None of those are particularly appealing.
I think we still need a full sized space bar.. Not all of us have small fingers.. *cough*
I've been reticent in suggesting if people would be okay with reduced Spacebar and the Enter switching positions. Backspace and Space nearer one another seemed to make sense.The poll in this thread is weird and I suspect it no longer accurately reflects the opinions.
This is something people tend to change their mind about when they think longer about it. I used to defend a double-width space bar myself until recently.
In this poll there are people who voted that they're "strongly opposed" to a single-width space key while they later said things to the effect that they "can live with it", or even that they prefer it. E.g. I may have misinterpreted Wally's comment:
I think we still need a full sized space bar.. Not all of us have small fingers.. *cough*
but I read that as ridiculing the double-width space bar. At least, if this is not a joke, the "big finger" argument does not make any sense.
I agree, but there is one consideration that must be made. ED evidently plans on making a docking station somewhere down the line. If he has a strong opinion on wheter the pyra+docking station must be usable without an external keyboard, all non-purely-gaming keys should availabe from the front. I would be nice not to HAVE to use an external keyboard, even though it makes more sense.If you are sitting at your desk, why aren’t you using your desktop computer? There is no point in designing the Pyra for desktop use. If you want that, plug in a desktop keyboard, or better yet use your desktop computer. The Pyra needs to be designed to work hand held using your thumbs.
for the two extra buttons it is not at all clear what to call them. The proposals I have seen are I and II, C and Z, and IN and OUT. None of those are particularly appealing.
For the two newest buttons, I believe white and black colors for them were bandied about also like on the Xbox Controller.
Colors are not really an option I think -- it would be too expensive to make the button material itself a different color (I think), so you would have to make them colored by using the label. E.g. if we have black keys with white/blue labels, then you could have more or less black, white or blue buttons, but the color would probably not fill the entire key. Black would not really be an option because it would look like space. White would be an option. Blue would be a bit weird because it would look like it's the Meta key itself.for the two extra buttons it is not at all clear what to call them. The proposals I have seen are I and II, C and Z, and IN and OUT. None of those are particularly appealing.
For the two newest buttons, I believe white and black colors for them were bandied about also like on the Xbox Controller.
I was going to suggest something like this. Do they need a name/label? Just make them a different color if they really need to be different. You can always just say "top/upper and bottom/lower small button" or something.
A up and A down are confusing because that sounds like A (dpad up) and A (dpad down).If they are next to what is to be called the A button, or anything else, couldnt it just be A up and A down?
They are called BR-X and BR-Y on the PCB-layout (as in the Y and X-axis)
I agree with this, but your latest layout says "Meta + IN = Keypad_plus / Meta + OUT = Keypad_minus" which I think contradicts the quote. I don't think the smaller action buttons should be any different from the main ones in this respect.And dpad and action buttons should really not have other meanings when shoulder buttons are held, because that makes it really hard to configure games to use shoulder buttons without messing things up.
I took another look at the top 3 layouts. What about calling them, labeling them and using them for + and -? If no one likes that then how about one of the primary ways they are being used on the layouts, such as labeling and using them for Insert and Delete or Delete and Tab? The problem I see with those is that they are tiny buttons so it may be hard to inscribe them in any useful way.Colors are not really an option I think -- it would be too expensive to make the button material itself a different color (I think), so you would have to make them colored by using the label. E.g. if we have black keys with white/blue labels, then you could have more or less black, white or blue buttons, but the color would probably not fill the entire key. Black would not really be an option because it would look like space. White would be an option. Blue would be a bit weird because it would look like it's the Meta key itself.for the two extra buttons it is not at all clear what to call them. The proposals I have seen are I and II, C and Z, and IN and OUT. None of those are particularly appealing.
For the two newest buttons, I believe white and black colors for them were bandied about also like on the Xbox Controller.
I was going to suggest something like this. Do they need a name/label? Just make them a different color if they really need to be different. You can always just say "top/upper and bottom/lower small button" or something.
Help screens will not look very good if they don't have a name.
For example, these could be shortcuts for a browser or terminal:
Ctrl-PgUp : Previous Tab
Ctrl-PgDn : Next Tab
Ctrl-plus : Zoom in
Ctrl-minus: Zoom out
On the Pyra, that would be:
R1-Y : Previous Tab
R1-X : Next Tab
R1-L2-IN : Zoom in
R1-L2-OUT: Zoom out
With unlabeled small buttons, you would have to say something like this:
R1-Y : Previous Tab
R1-X : Next Tab
R1-L2-(Upper small button) : Zoom in
R1-L2-(Lower small button) : Zoom out
A up and A down are confusing because that sounds like A (dpad up) and A (dpad down).If they are next to what is to be called the A button, or anything else, couldnt it just be A up and A down?
They are called BR-X and BR-Y on the PCB-layout (as in the Y and X-axis)
I wouldn't use the labels of the PCB layout as a guide, those are probably just preliminary labels because they had to put something on there.
That is a nice idea. I initially rejected that option because it would mean there would be no dedicated Del key, but now that I made a dedicated +- key anyway, I can make that the dedicated Del key (no need for a dedicated Ins key, let's put it on Meta-Backspace since Meta-Del is already taken for F11).I took another look at the top 3 layouts. What about calling them, labeling them and using them for + and -?
Delete close to Backspace but slightly to the left of it, it makes perfect sense in my head. And it's also a key that can be sacrificed if you want to remap it to Ü or Å or whatever.I agree with this, but your latest layout says "Meta + IN = Keypad_plus / Meta + OUT = Keypad_minus" which I think contradicts the quote. I don't think the smaller action buttons should be any different from the main ones in this respect.And dpad and action buttons should really not have other meanings when shoulder buttons are held, because that makes it really hard to configure games to use shoulder buttons without messing things up.
I really like that dedicated Delete, and it is in a good place imo. I didn't think you would be too fond of the +/- idea, but it made the most sense to keep markings minimal on gaming buttons (and reminds me of the Wiimote).That is a nice idea. I initially rejected that option because it would mean there would be no dedicated Del key, but now that I made a dedicated +- key anyway, I can make that the dedicated Del key (no need for a dedicated Ins key, let's put it on Meta-Backspace since Meta-Del is already taken for F11).
These are nice, simple, unambiguous labels for the extra action buttons, and you get easier zoom shortcuts for free.
This also solves the following quite valid remark, since there is now no more need to have Meta meanings for those keys (which I wanted because zooming in and out are quite important things to do when the screen is small).
I believe it is something like this.he has no Esc key (or no key labeled Esc, maybe it is AltGr+Backspace or something like that)
They are in grey, but good point about moving keys.he has no labels for the F-keys, which is confusing. If you put in the labels, physically moving keys to get AZERTY or QWERTZ will still give you wrong labels.
I can't remember, however I think delete was also a modified backspace. In the latest version Super has been replaced with Meta, kinda like what you were doing earlier, however Meta is only for the F keys, I think.- comradekingu's layout needs the P+2 keys for [{ ]} and L+1 for \ |. That leaves no room for a Delete and Meta key like what I have over there.
Probably a good call on readability of symbols. It is difficult to guess without knowing what characters will look like on the keys.- only 2 labels per key is probably going to be more readable than 1 label on most keys and 3 labels for the symbols. Readability is important mostly for the symbols, because the letters are the ones you can type blindly first.
You can try moving a few things around to more typical locations (maybe | on P or L for example) instead of trying to get rid of them all. As much as I like the way a clean keyboard looks, functionality and ease of use are most important, and if you suspect it will be harder to find something on a 3 character key, go with what you feel is best.I'll try to make a proposal avoiding symbols on the letter rows when I find time for it.