Link
ithic.com
This game got about 60% of the time on a 7 hour flight.
Possible bug...
Scenario: As the lame ass gamer I am, I downclocked the pandy all the way down to 125 mhz. And I hadn't yet figured out what buttons to use to release the 2 types of bombs.
By the time I got the powered up lasers, I noticed that the bullets spawns further and further away from the ship, leaving a gap where enemies can roam freely.
Picture the ship being at position 0 (in a 1 dimensional plane), an enemy is at position 10... and them bullets spawns at position 20 and travels onwards to 25, 30, 35, etc...
Could be it's just doing this when downclocking, or it's because there are to many objects on the screen.
And yeah, if you ever make an online hi-score, see to it that scores won't be submitted if the panda is clocked down.
If you make the last color not red but the bright orange, play another robotic voice when the player gets the temporary quad laser (such as "survivor"), and after that sound quickly fade the sphere color from bright orange to red, people should get it.The color of the sphere corresponds to how close you are to earning the quad laser. I really need to find a way to make it more obvious - several people have pointed it out as a bug.
If you make the last color not red but the bright orange, play another robotic voice when the player gets the temporary quad laser (such as "survivor"), and after that sound quickly fade the sphere color from bright orange to red, people should get it.The color of the sphere corresponds to how close you are to earning the quad laser. I really need to find a way to make it more obvious - several people have pointed it out as a bug.
Oh right, it does. I didn't realize there already is a sound that's specifically for the temporary quad laser. It's better if the sound puts emphasis on why the player gets the quad laser, instead of what kind of quad laser.It should be saying "SUPER LASER" whenever you earn it. I'll probably put a progress bar at the bottom or something so it's more obvious how close you are. Could make it more exciting to easily see how closer you are to earning it.
SS or it didn't happen!got approx 2,600,000 this morning... I think I've found the right technique! ^_^
Well sure I'll take a screengrab... although the scores file is easily editable so you'd still have to take my word for it.SS or it didn't happen!got approx 2,600,000 this morning... I think I've found the right technique! ^_^
I have donated , brilliant game and great coding.
Just outta curiosity, are you left handed? I normally run up-right.Move Up-Left continuously whiltst firing Left-Downish.(The Super Laser gives you a nice spread, that fired in this general direction will clear a path right through most enemies including those annoying stars. You want to modulate your aim slightly to give a little more coverage though.)
Select takes a SS.1076014 is my best score. how do u have sgd take a screen shot? i have a few but idk how i oot them.
Select takes a SS.1076014 is my best score. how do u have sgd take a screen shot? i have a few but idk how i oot them.
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Aight, PokeParadox let's see you top this. B)
View attachment 597
Yes, that is a retarded 8million. I didn't check the time, but I'm pretty sure it took well over an hour. I don't think a score this high should be possible...
@Wermy, can I request a better difficulty curve past the 1 Mil mark. It hits a plateau, and I feel like if I wanted to I could have played forever, I gave in at the end and stopped trying as hard.(Which you can see by the fact that I had 20 bombs left <_< )
My suggestions:
Remove the Triple Laser. I don't feel like I'm being punished for dying when I have a triple laser as back up. Especially the super fast triple you get at 1.2mil; I feel its far better than the quad.
Past 1mil spawn groups of the shooting enemies rather than one or two. I think 5-10 of them should spawn in lines similar to the other enemies, this should add quite a bit of difficulty.
Past 1mil make lives spawn only 350k-500k. Points rack up extremely quickly when you have quad laser and a sphere full of enemies. I was getting lives a lot faster than I was dying for a long time.
Also I think the bombs should spawn slower past this point as well.
Another thing. I thought of an interesting game mode that I think would be a lot of fun.
Have 0 lives, 5 of each bomb, the upgraded single laser, and see how long you can last. No bombs, lives, or weapons awarded for points. I think it would be extremely difficult to get a high score with 0 lives, and I think it would be a lot of fun to only have a single laser to work with.
Keep up the great work! I look forward to the next update, hopefully you increase the difficulty by some means!!