grimfang4
Still Fresh
Something simple and helpful would be to mark a sector red after you visit every star in it. The tougher way would be to red-out each section of a sector that you've explored all the stars in. Maybe just a special marker for stars that you've visited?'azmodean' said:First, aaaaw yea uplink, awesome game.
A crazy idea I had based on TheMonkey's idea of a useless (but cool) slow elimination of random sectors, what if at a certain point of scanner development it started clearing sectors as you flew through them (only the lowest or next-to lowest level of sectors of course), this would do three things:
1. have an "explored" trail of sectors that follows you around once you have the upgrade
2. something of a sense of accomplishment for clearing area, even if it's incredibly unlikely to get you anywhere
3. it would tell you if you entered the sector with the final artifact, at which point the game is pretty much over anyway.
Most likely problem with this idea is programming difficulty, computational overhead, or both.
Are you open to code contributions? Is there a repository set up? If so, maybe you could write a text file that explains the code structure of the game so we could help better.
Jonny D
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