PowerGod
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- Jun 20, 2011
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Well, the Pyra is no x86 system
... but could eventually become one
Well, the Pyra is no x86 system
Well there are a few methods of x86 emulation available like qemu, Exagear and the new project ptitseb is working on that allows with varying degrees of success to play x86 linux software.
The only ting we need is a Nintendo Switch emulator and we can play it
Tbe Switch is a 64bit ARM
hahahahhahaaazoules has ordered 3 pyras so no problem for him
That being said if you were going to ask them to compile for another arch anyway, you may as well ask them to go the whole hog and compile for armhf.I doubt it, but Hollow Knight is made by a small Indie team, and seeing how open they've been with the development, they might be nice enough to make a 32bit compile
If it is using Unity as stated, than we would need Unity to add ARM linux support first.That being said if you were going to ask them to compile for another arch anyway, you may as well ask them to go the whole hog and compile for armhf.
-Neelix
If it is using Unity as stated, than we would need Unity to add ARM linux support first.
If Master Control is ported he could play it using pyra as just the controller though. Just to test the game controlsWell, the Pyra is no x86 system, it is ARM based, so I doubt Hollow Knight will work unless someone gets the permission to port it :/
Does box86/gl4es support OpenGl 3? At least for older x86 PCs that's nowadays one of the biggest obstacle to run unity games, as they dropped OpenGL 2.1 supportYeah, I have just checked, and Hollow Knight is Unity... I have plan to supports Unity games on Box86, but still need to work on that.
Have you considered using godot instead?But I wish the would just add arm linux support.
Then I could build my personal project for my pyra. (If I have it at some point in the future)
Maybe Unity adds linux arm support somewhere in the next 2 Months.
Ah, not yet.Does box86/gl4es support OpenGl 3? At least for older x86 PCs that's nowadays one of the biggest obstacle to run unity games, as they dropped OpenGL 2.1 support