erico
Advanced Member
With silence like this coming from him, one is to expect that he is working a LOT, let´s just hang around a bit longer.
Wasnt it so, that whe waiting for the Cases to be ready in January, and then Massproduktion and Shipping??,
So EvilDragon cant now make anything to hurry up the Pyra at this point??
But the Protoypes are also important
No, but it has been said that they are important.Did anyone say they aren't important?
I just hope Grench (and co) will be able to update us as and when they get their prototypes
Why the pessimistic view? Is there any reason to think that nothing is being done on the Pyra?it would be best to assume nothing is getting done while the holidays are in full buy-everything mode (ED is very busy with the shop). if something does get done, it can be a pleasant surprise.
Sounds good. *badumtss*Just a quick info about the driver:
The driver is working and we have audio both on the headset and speakers.
We need to fix some parameters in the driver (dc offset and audio gain) so that it doesn't overdrive.
The only real problem with the driver is, that it doesn't support the hardware acceleration right now.
The last known kernel where this still worked is v3.14. Since then, a lot of api changes have been done to the kernel but the ABE / AESS part (this is the hardware acceleration support) has not been updated.
This needs to be done.
The audio chip only supports 96kHz 24 bit audio. So anything that has a different frequency (which is basically everything) needs to be samplerate converted.
With the current driver, this is happening in software (and thus pulseaudio used 30% CPU when playing with Drastic).
The ABE / AESS support would do this in hardware, so no CPU power used.
That's all Sound is working, just needs some CPU power.
The only real problem with the driver is, that it doesn't support the hardware acceleration right now.
The last known kernel where this still worked is v3.14. Since then, a lot of api changes have been done to the kernel but the ABE / AESS part (this is the hardware acceleration support) has not been updated.
This needs to be done.
The audio chip only supports 96kHz 24 bit audio. So anything that has a different frequency (which is basically everything) needs to be samplerate converted.
With the current driver, this is happening in software (and thus pulseaudio used 30% CPU when playing with Drastic).
The ABE / AESS support would do this in hardware, so no CPU power used.