comradekingu
Glowing ember
Did you get Chris Hülsbeck to sign your Turrican 2 album?
Why would you not criticise something that can be improved? Just look at Star Wars Episode I-III to see what happens if all you got is a bunch of yes sayers around you.Strange mentality...
I just got a GPD Win, because of x86 and project 1999, sorry there, the pyra is also not in my price point, but I would never criticise it. it seems great and the work done on it was just superb. I still love my pandora even trough I'm using it less these times...
Why would you not criticise something that can be improved? Just look at Star Wars Episode I-III to see what happens if all you got is a bunch of yes sayers around you.
Nice, this will be ace for C64 emulationHere something Pyra-centric again.
A screen ghosting comparison between the Pandora and the Pyra. Using ED's blue pandora, and running the exact same game (Phoenix on Atari 2600 emu), You can clearly see the Players bullet on the Pyra screen, where it's almost invisible on the Pandora (that game trigger the worst case LCD Refresh scenario: little white pixel on black background moving quickly).
If he didn't use the transparent one he didn't have a good experience, the case isn't fitting good on the grey one. That made the nubs more stiff, also the touchscreen isn't optimal yet. If it was the final product I wouldn't be happy, but ED is working on it and you would know if you try the transparent case prototype as the nubs/triggers work much better already.Hey @EvilDragon, I have read this on some boards, I try to do my best translating it into english:
I can see how that leads to bad opinions.If he didn't use the transparent one he didn't have a good experience, the case isn't fitting good on the grey one. That made the nubs more stiff, also the touchscreen isn't optimal yet.
And ED's blue Pandora has one of the best screens that the Pandora ever had. Personally, I find Venture to be the hardest game to see clearly - the 2600 version has a magenta player pixel, which at least means two LCD subpixels are lit, but the arcade version has the same in red! Sure, they don't move as fast as those bullets, but on Pandora I can't even see it stationary - and only get a hint once I move it. Berzerk is another one which in later levels has magenta robots with magenta bullets (on arcade, not checked the 2600 version of that yet)Here something Pyra-centric again.
A screen ghosting comparison between the Pandora and the Pyra. Using ED's blue pandora, and running the exact same game (Phoenix on Atari 2600 emu), You can clearly see the Players bullet on the Pyra screen, where it's almost invisible on the Pandora (that game trigger the worst case LCD Refresh scenario: little white pixel on black background moving quickly).
1995: Indiana Jones' Greatest Adventures (unpublished)
And what game is that? That certainly doesn't look like a 2600 Emu!
Well, thank you. I was kinda unsure about putting my own wallpaper there, but people liked it on the forums before so I thought why not.That Pyra wallpaper looks fantastic.