Gamescom, sensor upgrade and other nice news


Strange mentality...
I just got a GPD Win, because of x86 and project 1999, sorry there, the pyra is also not in my price point, but I would never criticise it. it seems great and the work done on it was just superb. I still love my pandora even trough I'm using it less these times...
Why would you not criticise something that can be improved? Just look at Star Wars Episode I-III to see what happens if all you got is a bunch of yes sayers around you.
 
Why would you not criticise something that can be improved? Just look at Star Wars Episode I-III to see what happens if all you got is a bunch of yes sayers around you.

sorry, what I meant was trolling...
 
Here something Pyra-centric again.
A screen ghosting comparison between the Pandora and the Pyra. Using ED's blue pandora, and running the exact same game (Phoenix on Atari 2600 emu), You can clearly see the Players bullet on the Pyra screen, where it's almost invisible on the Pandora (that game trigger the worst case LCD Refresh scenario: little white pixel on black background moving quickly).
 
Here something Pyra-centric again.
A screen ghosting comparison between the Pandora and the Pyra. Using ED's blue pandora, and running the exact same game (Phoenix on Atari 2600 emu), You can clearly see the Players bullet on the Pyra screen, where it's almost invisible on the Pandora (that game trigger the worst case LCD Refresh scenario: little white pixel on black background moving quickly).
Nice, this will be ace for C64 emulation :)
What's the difference in brightness like?
 
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@Eight Bit : you mean, for outside-in-the-sun use? I haven't tried. I used the Pyra only inside the Gamescom or at the hotel, but I haven't tried outside, sorry, so I cannot say.
What I can say is that the picture is clear, and detailled, and you cannot see any ghosting at all from my little use.
 
Hey @EvilDragon, I have read this on some boards, I try to do my best translating it into english:
If he didn't use the transparent one he didn't have a good experience, the case isn't fitting good on the grey one. That made the nubs more stiff, also the touchscreen isn't optimal yet. If it was the final product I wouldn't be happy, but ED is working on it and you would know if you try the transparent case prototype as the nubs/triggers work much better already.
 
A last batch a pictures took during the gamescom.
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thanks for the latest update!

life is good when mr. hülsbeck plays music and factor5 is all around! :)

i love the amiga racer mini-cab! in '88 i had the exact same checkered vans shoes as displayed at the booth, yay for me being so stylee!! ;)
 
If he didn't use the transparent one he didn't have a good experience, the case isn't fitting good on the grey one. That made the nubs more stiff, also the touchscreen isn't optimal yet.
I can see how that leads to bad opinions.
Maybe there should have been a big sticker on every prototype, saying what is right and what is wrong about this particular device. So if you find something you don't like and see that it belongs to the wrongs of this device, you can check another prototype, ideally one where the same feature is on the "right" list.

To everybody who had a prototype in his hands:
What do you think about the hinge? Now that the touchscreen issue is (almost) sorted out, this is my only excuse to delay the pre-order. I'm not fully up to date. Does it work like a laptop hinge where the display stays open equally well in any angle or does it have discrete fixed angles (how many? at which angles?)?
 
Here something Pyra-centric again.
A screen ghosting comparison between the Pandora and the Pyra. Using ED's blue pandora, and running the exact same game (Phoenix on Atari 2600 emu), You can clearly see the Players bullet on the Pyra screen, where it's almost invisible on the Pandora (that game trigger the worst case LCD Refresh scenario: little white pixel on black background moving quickly).
And ED's blue Pandora has one of the best screens that the Pandora ever had. Personally, I find Venture to be the hardest game to see clearly - the 2600 version has a magenta player pixel, which at least means two LCD subpixels are lit, but the arcade version has the same in red! Sure, they don't move as fast as those bullets, but on Pandora I can't even see it stationary - and only get a hint once I move it. Berzerk is another one which in later levels has magenta robots with magenta bullets (on arcade, not checked the 2600 version of that yet) :(

But looking at those Phoenix captures there, even Venture should probably be playable!
 
The 5 Factor wiki list this game on the Sega MegaDrive... at least I now know the title :D
1995: Indiana Jones' Greatest Adventures (unpublished)
 
Safely arrived back from the GamesCom :)

Well, about the one who posted about the Pyra:
He most probably only tried it out without asking anyone.

The points he complained about are exactly the points we explained to everyone:
The touchscreen is not the final one (I'll receive samples of the new perfectly clear one in about two weeks), the case is currently getting the final tweaks (so that the nubs don't scratch, the shoulder buttons work perfectly and the hinge will be made more stiff) and the grey case is the old testing case where there were still many issues. It also only was some cheap plastic and not the one we use.

The keymat is almost final: The height of the keys is fine but you still need to push a bit too hard, so we're trying various material strengths soon.

The OS was just a presentation OS, I installed a few emulators from the Debian repo (like stella, so we could make the video above), but there were no other ROMs installed. We didn't show any gaming on it yet.

Usually, there was one from our team at the Pyra all the time and explaining, that it's not the final product, but it seems this guy slipped through our fingers.

If you could point me to those boards or post those informations at the threat there, it would be appreciated.
 
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