ptitSeb
Serial Porter
Minecraft will run. I have made minecraft run on an ODroid XU4. It's not a Pyra, but the architecture is fairly similar so it will run (it's an armhf debian and it's running with glshim).
Minecraft will run. I have made minecraft run on an ODroid XU4. It's not a Pyra, but the architecture is fairly similar so it will run (it's an armhf debian and it's running with glshim).
Considering we got it to run on the Pandora, logic dictates that it should be a bit easier to run on much improved hardware.Is that confirmed? I've heard lots of speculation but I've yet to see Minecraft running on any pyra prototype or dev board. Am I wrong?
Most likely needs glshim, but noticed it mentions shaders and I'm not entirely sure how much shader implementation is in glshim.how much work would it be to get an open-source voxel game like Craft on there?
https://github.com/fogleman/craft
you can tweak a bunch of defines to get better framerates...
I'll try to make you a package with everything you need. For lwjgl, the version from debian should work as-is.I may give Minecraft a go soon on the devboard, I need a working glshim setup and some other java requirements( LWJGL?), I may have to harass @ptitSeb for some details.
What's wrong with Minetest that already run on the Pandora and is very configurable? glshim desn't do shaders for now,..how much work would it be to get an open-source voxel game like Craft on there?
https://github.com/fogleman/craft
you can tweak a bunch of defines to get better framerates...
Well, I haven't ported Craft, and because I have already tried a few clones, and this one needs shaders, so I haven't even looked at this one. I may take look one day.@ptitSeb, nothing personal against minetest (good to know it exists!) -- i've just been working on a fork of fogleman's craft, and wanted to know if it would work on a pyra.
Doesn't that depend on what's being rendered though? Stardew Valley is pretty simple graphically.Mesa can render OpenGL 3.3 in software right now (see https://mesamatrix.net/). If you can live with 0.1 FPS.
Doesn't that depend on what's being rendered though? Stardew Valley is pretty simple graphically.
Wow lood realy good for meMinecraft will run. I have made minecraft run on an ODroid XU4. It's not a Pyra, but the architecture is fairly similar so it will run (it's an armhf debian and it's running with glshim).
I would still LOVE to see someone try this game on a devboard. I think it's a perfect type of game for the Pyra.Retro-style 2D games probably use much simpler shaders and have a lot less geometry, but they might not actually be that light in terms of pixels. A lot of them are rendered at much higher resolutions than they appear and Mesa (a not very optimized reference renderer) likely doesn't have much or anything in the way of special-cases for 2D primitives. That and 2D could be using alpha blending for sprite translucency, which is faster on 3D hardware than fragment kill but slower in a software renderer.
Just trying to say, this sort of stuff could be a lot faster but might not be. But chances are all around pretty low that anything will really run suitably well with software rendering, especially considering that the game still needs CPU time.
I'm not denying it will run, just saying I haven't seen it. It would be nice to get an idea of where it stands now is all.Considering we got it to run on the Pandora, logic dictates that it should be a bit easier to run on much improved hardware.
Then again it is Minecraft a game which I've seen get 10fps on a watercooled I7 rig. Nothing seems constant with that sodding game. :/
Not saying it's going to be a day one thing for the pyra. Its still going to require a bit of work by people more talented then me.