In both of your usage cases, though, it sounds like you're sitting at a desk or table with the 'palmtop' resting on the surface. It's not 'wrong' per say, but it is a bit of a niche case for a handheld portable device. Yes, you should be able to do it, nobody would stop you from doing it, but I question whether it should be considered a primary use case for the Pyra. It really sounds more like a 'laptop' style usage case.For this layout, I was thinking to my own usage of handheld keyboards that have a space in the middle. What I realized was that even in two-handed typing mode, I prefer to press the spacebar with my right index finger as it is less movement.I am confused. Wouldn't it be easier to reach with both hands if it was centered? I don't think you will find much support for it in that location.Shifted space bar one key to the right for easier reaching
I won't speak for others, but my two-hand approach for typing on palmtops, I use only my first three fingers. My pinkie and thumb are not used. The other benefit to moving space bar to the right one is that it makes it just a tad easier for thumb typing. It is also why I moved the dedicated slash key over to the right as well.
Not so here.
I just checked using my 200LX and analyzed how I was typing on it. I use both index fingers approximately with the same frequency. Which one I use, depends mainly on what the previous characters were. E.g. if the space is preceded by a comma (which is located directly to the right of the spacebar on the 200LX), I always use the left index finger for space, because my right index finger is on the comma key.
In general, if a word ends on characters that are located in the right half of the keyboard, I tend to use the left index finger for space and vice versa.
As you, I am tying with 6 fingers mainly.
Natsu, if you're speaking about my layout(s) please understand that Fn + action buttons to produce System Request, Print Screen, and such are only in suggestive status. I agree with you that the A, B, X, Y, and two smaller buttons don't necessarily have to have Fn values if they don't need to. The Dpad though I would like to use with Fn for brightness levels for keyboard and display. It's too good and simple a combo to waste(press Fn and push UP on the directional to increase screen brightness).Roman is fine. +- is fine too. Also, the action buttons show only have action symbols/labels. Too much clutter otherwise.
Done..Mods, feel free to move this post and Natsu's to the discussion thread.
A concern with mapping system controls to game controls... What if the Fn needs to be locked (for access to F1-F12) during game play? Wouldn't that eliminate the game pad function in that scenario?Natsu, if you're speaking about my layout(s) please understand that Fn + action buttons to produce System Request, Print Screen, and such are only in suggestive status. I agree with you that the A, B, X, Y, and two smaller buttons don't necessarily have to have Fn values if they don't need to. The Dpad though I would like to use with Fn for brightness levels for keyboard and display. It's too good and simple a combo to waste(press Fn and push UP on the directional to increase screen brightness).Roman is fine. +- is fine too. Also, the action buttons show only have action symbols/labels. Too much clutter otherwise.
Reminder to everyone, this thread is for layouts only. If you have a working layout then post an image or a link to it.
Mods, feel free to move this post and Natsu's to the discussion thread.
Does that ever actually happen with any regularity though where you need F1-F12 locked in-game all the time? With all the other buttons under default and shift, when has it ever come to it for most persuasions, and what about while playing you want to press a keyboard key in default and shift modes while suspended in Fn? In your layout how does someone decrease or increase brightness there? Is it much easier than Dpad Up or Down + Fn?A concern with mapping system controls to game controls... What if the Fn needs to be locked (for access to F1-F12) during game play? Wouldn't that eliminate the game pad function in that scenario?Natsu, if you're speaking about my layout(s) please understand that Fn + action buttons to produce System Request, Print Screen, and such are only in suggestive status. I agree with you that the A, B, X, Y, and two smaller buttons don't necessarily have to have Fn values if they don't need to. The Dpad though I would like to use with Fn for brightness levels for keyboard and display. It's too good and simple a combo to waste(press Fn and push UP on the directional to increase screen brightness).Roman is fine. +- is fine too. Also, the action buttons show only have action symbols/labels. Too much clutter otherwise.
Reminder to everyone, this thread is for layouts only. If you have a working layout then post an image or a link to it.
Mods, feel free to move this post and Natsu's to the discussion thread.
In both of your usage cases, though, it sounds like you're sitting at a desk or table with the 'palmtop' resting on the surface. It's not 'wrong' per say, but it is a bit of a niche case for a handheld portable device. Yes, you should be able to do it, nobody would stop you from doing it, but I question whether it should be considered a primary use case for the Pyra. It really sounds more like a 'laptop' style usage case.
The Pyra is designed to be held in the hands - no surface needed (unlike a laptop/notebook). As such, the keyboard design should be centered around two thumb use. If possible it shouldn't hinder 6 finger touch typing, but I don't feel like that needs to be a primary design consideration.
Yes - it happens. Neverwinter Nights is a prime example. And yes, it has a native X86 Linux version that I hope to try to play on the Pyra using the Exagear driver. I don't care if it's a slide show.Does that ever actually happen with any regularity though where you need F1-F12 locked in-game all the time? With all the other buttons under default and shift, when has it ever come to it for most persuasions, and what about while playing you want to press a keyboard key in default and shift modes while suspended in Fn? In your layout how does someone decrease or increase brightness there? Is it much easier than Dpad Up or Down + Fn?A concern with mapping system controls to game controls... What if the Fn needs to be locked (for access to F1-F12) during game play? Wouldn't that eliminate the game pad function in that scenario?Natsu, if you're speaking about my layout(s) please understand that Fn + action buttons to produce System Request, Print Screen, and such are only in suggestive status. I agree with you that the A, B, X, Y, and two smaller buttons don't necessarily have to have Fn values if they don't need to. The Dpad though I would like to use with Fn for brightness levels for keyboard and display. It's too good and simple a combo to waste(press Fn and push UP on the directional to increase screen brightness).Roman is fine. +- is fine too. Also, the action buttons show only have action symbols/labels. Too much clutter otherwise.
Reminder to everyone, this thread is for layouts only. If you have a working layout then post an image or a link to it.
Mods, feel free to move this post and Natsu's to the discussion thread.
Please don't think I'm berating you here. All I could find on Neverwinter Nights control scheme is this pdf:Yes - it happens. Neverwinter Nights is a prime example. And yes, it has a native X86 Linux version that I hope to try to play on the Pyra using the Exagear driver. I don't care if it's a slide show.Does that ever actually happen with any regularity though where you need F1-F12 locked in-game all the time? With all the other buttons under default and shift, when has it ever come to it for most persuasions, and what about while playing you want to press a keyboard key in default and shift modes while suspended in Fn? In your layout how does someone decrease or increase brightness there? Is it much easier than Dpad Up or Down + Fn?A concern with mapping system controls to game controls... What if the Fn needs to be locked (for access to F1-F12) during game play? Wouldn't that eliminate the game pad function in that scenario?Natsu, if you're speaking about my layout(s) please understand that Fn + action buttons to produce System Request, Print Screen, and such are only in suggestive status. I agree with you that the A, B, X, Y, and two smaller buttons don't necessarily have to have Fn values if they don't need to. The Dpad though I would like to use with Fn for brightness levels for keyboard and display. It's too good and simple a combo to waste(press Fn and push UP on the directional to increase screen brightness).Roman is fine. +- is fine too. Also, the action buttons show only have action symbols/labels. Too much clutter otherwise.
Reminder to everyone, this thread is for layouts only. If you have a working layout then post an image or a link to it.
Mods, feel free to move this post and Natsu's to the discussion thread.
In my layout with the chording and locking capabilities, if the keyboard is Fn-locked you can press either Fn key to 'UnFn' just like you can press a shift key to un-shift a caps locked standard keyboard. So, if you had the keyboard in Fn locked shift unlocked mode and needed to type the capital letter D, chord the right Fn and Shift keys with the right thumb and press D with the left.
In my layout, regardless of the keyboard 'locked' mode, nearly every key or Fn, Alt, Shift Ctrl + nearly any key is a chord-press away.
http://www.keyboard-layout-editor.com/#/layouts/6c9d72c0045002506e532daaa5f2f7b4
Using my layout...
Keyboard brightness up is controlled using the Fn+Esc key. Keyboard brightness down is Fn+shift+Esc key.
LCD brightness up is controlled using the LCD key. LCD brightness down is shift+LCD key. (one left of power button).
You'll notice that the 5 buttons at the top and the 3 down the center are all 'system functions' and calls. I have provisions for individually turning on/off the major power consuming ports and all 3 radios as well as back lighting, power, sleep, pause, break, SysRQ (rare to use but on a std keyboard), print screen and the Pandora gaming legacy Start and Select.
When evaluating usage of my layout - remember that it was designed from the ground up for use with two thumbs at the same time.
Your layout will kill us slowly? Is layout your codename for your cooking?May you all die a slow and pointless death..... I'll make my keyboard layout tonight
If only. :wub:Drop the clamshell design, make the device wide enough to fit the gaming controls right and left from the screen, make the keyboard slide from under the screen and you got enough space for all the keys of a regular keyboard
+ more comfortable for gaming, way more efficient for touchscreen use, not looking as dorky as now and not so fragile.
No way! Clamshell rules! For my part of the "target group" clamshell design is inevitable. Try to use a device like you describe in "Laptop mode". It's so frustrating. Tried with Sony XPeria Pro and a few other devices like that. I am so happy that we have here one of the last remaining pocketable clamshell devices. If that will be changed, I'm gone. (okay, this may be desired by some people here anyway ;-D)Drop the clamshell design, make the device wide enough to fit the gaming controls right and left from the screen, make the keyboard slide from under the screen and you got enough space for all the keys of a regular keyboard
+ more comfortable for gaming, way more efficient for touchscreen use, not looking as dorky as now and not so fragile.