comradekingu
Glowing ember
I think something unrelated stears clear of all conventions, also it can have colours for ease of whatever.
Then again, im not against blank keys.
Then again, im not against blank keys.
Well, Latin fit these more than Greek does and at least most of these emulated systems have Latin too.We do want a layout that makes sense.
- It's impossible to create a design that fits all of the emulated systems, so it does not need have to be based on any of them.
- Easy recognizable and memorable by any gamer (so no complex shapes, etc.)
Shouldn't we choose the most useable? Greek only as usable in the ones that look like Latin which doesn'tmake sense if you actually look at the Greek alphabet.So far, both Greek shapes and Latin characters are usable for that.
You mean Greek?Well, there are a lot of homebrew games or emulators, etc. for the Pandora out already.
They all already have stuff like "Press A to run and X to Jump" included. Changing the layout with latin letters would mean that all these would have to be changed and recompiled for the Pyra... which is a lot of work and I'm not sure everyone will do that.
If we have to have Greek, but I see no compelling reason for it.one similar to the Pandoras layout (which sounds okay for me, as it's easy to figure out when running Pandora homebrew).
Everything else doesn't really make sense to me, but maybe someone can explain to me why exactly we need to change our current layout...?
It doesn't help with emulators, but it makes things a lot more confusing for existing Pandora programs and homebrew.
I prefer this. Although I still think a rearrangement of the Pandora layout would be best, so ABC XYZ looks better.So my idea is:
Either keep the current layout (and add something new like I and II for the two new buttons (like PC Engine))
Exactly this. I always considered it a design flaw of the Pandora that there were multiple buttons with the same names.Changing the current layout is desirable mainly for these three reasons:I've seen the greek letters - and basically two different layouts:
One similar to the PSX (which doesn't make sense to me because it's no PSX) and one similar to the Pandoras layout (which sounds okay for me, as it's easy to figure out when running Pandora homebrew).
Everything else doesn't really make sense to me, but maybe someone can explain to me why exactly we need to change our current layout...?
It doesn't help with emulators, but it makes things a lot more confusing for existing Pandora programs and homebrew.
- Unlike dedicated game consoles, the Pyra has a keyboard which already has buttons labeled with A, B, X and Y (and C, Z, I). Although the confusion this causes can somewhat be avoided by using graphical images like guihints or by using language conventions like "A button" and "A key", it is still not considered to be good practice to have two different buttons with the same label.
- The Pandora layout is different from all other major consoles which can be emulated on it. It is unavoidable to be different from many of them, but it is not necessary to be different from all of them. When playing emulated games, you have to mentally map physical buttons to emulated buttons. This is harder if the source and target set of symbols are the same. E.g. to play SNES games on the Pandora you have to remember that A is B, B is X, Y is A, X is Y. By using a different symbol set, you still have to learn a mapping, but at least there is less potential confusion.
- I don't think Greek letters are a very good fit. I also think choosing a different layout of single Latin characters makes no sense.
- Developers of homebrew games should not have to use any additional images / etc. just for "Press XYZ Button to continue", whatever font they use.
- It's impossible to create a design that fits all of the emulated systems, so it does not need have to be based on any of them.
- Easy recognizable and memorable by any gamer (so no complex shapes, etc.)
No, he means latin. He's talking about still using ABXY but changing the positions: that would require changing existing apps, and anyone that wanted to do a simultaneous Pandora/Pyra release would need to change their documentation at least.You mean Greek?Well, there are a lot of homebrew games or emulators, etc. for the Pandora out already.
They all already have stuff like "Press A to run and X to Jump" included. Changing the layout with latin letters would mean that all these would have to be changed and recompiled for the Pyra... which is a lot of work and I'm not sure everyone will do that.
As someone said, that would be confusing unless we do that face swapping idea.Then again, im not against blank keys.
I don't think it would look good on the face buttons. May as well use 1-6 'cause I don't think anyone want to use 1 on the keyboard than 1 on the button as two different actions or Roman numbers. I guess they don't look too bad. <_<Another good option would be a simple alphanumeric sequence like G1-G6. This idea appeals to me personally as it is consistent with the uncontested shoulder button labelling convention of L1,L2, R1, R2, but doesn't seem to be very popular for some reason.
Oh. I thought he was talking about the difficulty for devs to change them to Greek. At least changing the positions would keepthe same letters.No, he means latin. He's talking about still using ABXY but changing the positions: that would require changing existing apps, and anyone that wanted to do a simultaneous Pandora/Pyra release would need to change their documentation at least.
Why only 5 buttons?Waldo Bar
Foo Baz
Fred Qux
Exactly.I always considered it a design flaw of the Pandora that there were multiple buttons with the same names.
I voted for blank keys too,Then again, im not against blank keys.
Greek letters that look like Pandora would be a compromise and far better than Latin since it would resolve the fundamental problem of having same labels.Either keep the current layout (and add something new like I and II for the two new buttons (like PC Engine)) or use the greek one which is similar to our current one.
However, that would probably still be a bit annoying for devs... if I'd be coding a game, I would need to look up how to type greek letters on my keyboard.
I think a lot of people will play often to psp with the Pyra, it would be easier with these labels. It's not like they are PSX symbols, they are real letters, if fonts which are well balanced between "shape" and "letters like the one in my signature is chosen, there will be no problem.One similar to the PSX (which doesn't make sense to me because it's no PSX)
Weird, but that's a good idea.What I think would be a good fit - given all the above considerations - would be to use multi-character labels with Latin letters. A collection of short words or syllables for example:
- Fee Fie Foe Fum
- Do, re, mi, fa, so, la, ti
I'll let you and Tenka battle that one out thenIf you were do go with G1-G6, I'd rather see you use letter pairs, X1-X2, Y1-Y2, Z1-Z2. Or some other letters.
The reason *I* dislike the current layout is it gives no clue as to what should be the prime button. Some games use A, especially those that were coded without reference to a real Pandora, and assumed A would be a sensible button to use. Many games then used B, perhaps after the Nintendo layout, or perhaps because our version of uboot uses it as 'select'. Lately, the X button seems to be a popular choice, following the Sega/MS/western PSX standard. If the A button had been in a sensible location within easy reach every game would use that (apart from the odd PC port using Enter) and it wouldn't be guesswork every time you start a new game.Everything else doesn't really make sense to me, but maybe someone can explain to me why exactly we need to change our current layout...?
It doesn't help with emulators, but it makes things a lot more confusing for existing Pandora programs and homebrew.
I agree with this too. If there is any kind of sequence indicated by the chosen set of labels I think that the buttons called X and B on the Pandora should be first buttons in the sequence, as they are the easiest to reach.The reason *I* dislike the current layout is it gives no clue as to what should be the prime button. Some games use A, especially those that were coded without reference to a real Pandora, and assumed A would be a sensible button to use. Many games then used B, perhaps after the Nintendo layout, or perhaps because our version of uboot uses it as 'select'. Lately, the X button seems to be a popular choice, following the Sega/MS/western PSX standard. If the A button had been in a sensible location within easy reach every game would use that (apart from the odd PC port using Enter) and it wouldn't be guesswork every time you start a new game.Everything else doesn't really make sense to me, but maybe someone can explain to me why exactly we need to change our current layout...?
It doesn't help with emulators, but it makes things a lot more confusing for existing Pandora programs and homebrew.
Am I that predictable? If using a different style like G1-G6, I think choosing letters which were used in the previous button layout is aiming for confusion. Yes X Y and Z are widely used, but if we choose them simply because they're widely used then I think that's probably why they are widely used. We could give some other letters love. I think a standard character along with a number is a very fine choice, but I do not know which order the current shape of six numbers should take. Maybe a spiral.I'll let you and Tenka battle that one out thenIf you were do go with G1-G6, I'd rather see you use letter pairs, X1-X2, Y1-Y2, Z1-Z2. Or some other letters.
My original suggestion was 2 groups of three, (eg C1,-C3 & Z1-Z3) but that was predicated on a somewhat sega-like button layout. Given the current layout with 4 larger buttons and 2 smaller ones a 4/2 split doesn't seem unreasonable.
- Neelix
Lol, I agree.We could give some other letters love.
That's unnecessary though, and using the same letter more than once while also using the same number more than once is unnecessarily complicated. I don't think that three different normal letters are any more boring than one normal letter, but I don't think this kind of theme is prioritizing being interesting. They are only two character buttons so they will not be confused with a one character key.Lol, I agree.We could give some other letters love.
But a single letter with numbers are boring and x,y,z corrsespond to the usual 3D axes in math, so it would be easy to remember for me.
Z1 Y1
X1 X2
Z2 Y2
But I don't really like that because that divides clearly in 3 part while there isn't any logic with it. It could affect how we play. In the same manner unary labelling like G1-G6 isn't good.