Christoph.Krn
Advanced Member
----- BEGIN UPDATE 2015-01-04 -----
This post has been found to be misunderstandable.
What I'm suggesting here is to use (A), (Y), ( B) , and (X) as labels *on the physical buttons of the Pyra* (including the parentheses). This is specifically in the hopes that it might increase the chances of future documentation becoming better at separating between keys and buttons (plus of course, these labels are ASCII-compatible, and backwards-compatibile to Pandora-software). Due to my phrasing, this post could easily have been misinterpreted as me suggesting a certain way in which everyone should be referring to gaming buttons from now on, which is _NOT_ the case.
My apologies for the misunderstanding, and a "Thank You" to Saber for the feedback.
-- Christoph "Christoph.Krn" Körner
(Originally announced at http://boards.openpandora.org/topic/17413-parentheses-format-for-button-labels/?p=369351/URL] on 2015-01-04)
----- END UPDATE 2015-01-04 -----
(Introduction: On the Pandora, for each of the button labels "A", "Y", "B", and "X", there are TWO buttons on the device (one gaming button and one keyboard key), which is not a GOOD THING™. There has been a lot of discussion about improved labeling of the Pyra's gaming buttons in the past months, and many suggestions were made, which all have their own benefits and shortcomings. See the end of this post for a list of reading material.)
I'm suggesting yet another kind of gaming button label, the "Parentheses Format". Notably, the parentheses format has the following benefits:
Example:
( A ) ( Y ) ( B ) ( X )
... and then something roughly along the lines of ( I ) ( II ) for the two new buttons.
Known problems of this format:
-----
Additional reading resources (if you think there's something missing in these lists, then please do contact me):
Some earlier discussions involving the gaming buttons:
This post has been found to be misunderstandable.
What I'm suggesting here is to use (A), (Y), ( B) , and (X) as labels *on the physical buttons of the Pyra* (including the parentheses). This is specifically in the hopes that it might increase the chances of future documentation becoming better at separating between keys and buttons (plus of course, these labels are ASCII-compatible, and backwards-compatibile to Pandora-software). Due to my phrasing, this post could easily have been misinterpreted as me suggesting a certain way in which everyone should be referring to gaming buttons from now on, which is _NOT_ the case.
My apologies for the misunderstanding, and a "Thank You" to Saber for the feedback.
-- Christoph "Christoph.Krn" Körner
(Originally announced at http://boards.openpandora.org/topic/17413-parentheses-format-for-button-labels/?p=369351/URL] on 2015-01-04)
----- END UPDATE 2015-01-04 -----
(Introduction: On the Pandora, for each of the button labels "A", "Y", "B", and "X", there are TWO buttons on the device (one gaming button and one keyboard key), which is not a GOOD THING™. There has been a lot of discussion about improved labeling of the Pyra's gaming buttons in the past months, and many suggestions were made, which all have their own benefits and shortcomings. See the end of this post for a list of reading material.)
I'm suggesting yet another kind of gaming button label, the "Parentheses Format". Notably, the parentheses format has the following benefits:
- It's ASCII-compatible
- It's backwards-compatible to existing Pandora (and GamePark-device) software
- It does _not_ equal the usual one-character labels "A", "B", "X", and "Y" traditionally found on many gaming systems
- It's commonly thought of to be intuitively understandable as referring to gaming buttons (as opposed to possibly being understood as referring to a keyboard key with the same letter) by many people in many situations
Example:
So, the parentheses format gaming button labels for the Pyra would look like this (including the parentheses):Press (A) to download, press (Y) to reload, press B to reset input mask, and press Q or Esc to Exit.
( A ) ( Y ) ( B ) ( X )
... and then something roughly along the lines of ( I ) ( II ) for the two new buttons.
Known problems of this format:
- Doesn't solve ambiguity in spoken communication
- Unlikely to help anyone who will process ? and (?) in very similar ways by default. See: http://boards.openpandora.org/topic/15736-/?p=323653/URL] (Hi there, Neelix!)
-----
Additional reading resources (if you think there's something missing in these lists, then please do contact me):
Some earlier discussions involving the gaming buttons:
- Action button labels/URL] (started 2014-02-24)
- Action button labels: poll/URL] (started 2014-03-04)
- Action button labels: poll 2/URL] (started 2014-03-10)
- Action button labels: poll 2 bis/URL] (started 2014-03-12)
- Action button labels: poll 3 (final poll?)/URL] (started 2014-03-13)
- 2 extra face buttons, ins and del?/URL] (started 2014-07-11)
- Unofficial Keyboard Layouts(October 17th 2014)/URL] (started 2013-12-30)
- Testing alternative Layouts that require single-width space. INTL layout vs Big Space, and other key-layout decisions./URL] (started 2014-07-30)
- Explaining keyboard layout proposals. Update: New gamepad buttons./URL] (started 2014-08-13)
- The big Pyra keyboard poll/URL] (started 2014-08-21)
- And now for something completely different (Keyboard Option)/URL] (started 2014-08-22)
Last edited by a moderator: