I thought I'd pull up some relevant info for the newbies here:
Nubs (another 30,000 € loss):
WizardStan said:
They ordered off the shelf nubs from a company. These nubs were pretty good. That company stopped making them, or went out of business, or something. Point being that they suddenly were no longer available.
So, after much investigation of other existing nubs and finding nothing suitable, they contracted a company to make them for them. They were paid upfront (because it was a small order (8000 is small, in big business)) and got much of the work done before going out of business. As I recall, they had the moulds and specs, but no nubs were actually done yet. So they contracted another company, paid for the nubs AGAIN (first company going out of business = no refund) and finally got the nubs.
http://www.gp32x.de...he-nubs/page-2?
LCD Cables:
EvilDragon said:
* Lots of failed LCD Cables in the beginning after we assembled the lid. As we had all 4000 cables here, it didn't prevent us to build the units... but it took a lot more time. As we now know what the problem was, this will be no slowdown anymore (last 200 lids we built only had one failed LCD cable
)
Cases: (after MANY delays from the Chinese manufacturer)
EvilDragon said:
* The case was fine, but the L/R Buttons were painted, so they didn't fit. We needed to manually drill and file them to make them work (you can't drill exactly in the center, so you need to manually file and test them...) This was REALLY time consuming - took up to 1 - 8 minutes (varying) per unit! As the next 3000 buttons will not be painted, this issue is also solved.
Boards:
Take CC for example: About 25% of the 4000 PCBs have been killed by them. That's a damage of 300,000 EUR.
Again EvilDragon: "So in February 2011, every Pandora should have been delivered and we should have had them in stock from then on. The company we were using to make the PCBs told us they needed eight months to produce 3000 boards - they'd previously promised us 1000 boards per week. When they arrived, 1000 didn't even work, which was equal to a cash loss of over 300,000 Euros. Considering the resultant sales we lost, the actual damage probably went into the millions."
More background info, "The Pandora Story":
http://www.eurogamer...e-pandora-story