We're trying a slightly different color coating here which will make things a little more matte, same for the black.
However, we will now have to wait a bit - due to Corona, the company is closing down until early April (at least). I'll continue with everything else that still needs to be done though, of course.
About the color discussion:
Don't forget about additive and subtractive colors. Additive colors is what you have on your monitor: You have R, G and B LIGHTS!. LIGHTS is the important thing here. If a value is 0, it means the light is off. So #000 is black, whereas #FFF is white, because all the lights add up to a full spectrum (which is white).
Subtractive is the opposite. You have a light with an (ideally) full spectrum of colors (which would be white). That light falls onto an object. The object ABSORBS part of the light and reflects the remaining light. So, for example, if you have a full light spectrum and you have an object, that substracts all GREEN, then that object would have the color PURPLE (as red and blue remain).
See the difference? Lights ADD together until they have a full spectrum (which would be white), whereas non-glowing objects ABSORB part of the light - which gives them their color.
That's why you can't compare these
BTW: The reason why LCDs use inverters should be clear: The backlight is WHITE (full spectrum). So anything that shows something needs to absorb something from the white - which is electronically not easily possible.
So the inverter turns the white backlight into black
Those heatpipes and heatsinks have been installed in various prototypes for over two years now. We even made pictures with a heat sink camera at GamesCom.
They will not allow you to use full CPU power for hours and hours, but whereas the unit ran hot within seconds when compiling (and throttled within seconds too), this didn't occur for more than 20 minutes with the heatsink installed.