That's the Gigahertz artefacts. It's not blinking on a Rebirth. The mouse, yes, I know. YGOPRO doesn't come with a custom mouse pointer, system mouse is used, and system mouse doesn't like OpenGLES.If I don't use 3d3=1 then the game is flickering and mouse is only visible when moving.
Which issue? The main one that is left is the RenderToTexture that doesn't works. Is there other I didn't notice (appart the SGX driver bug)?btw, I got irrlicht working with libGL - and LIBGL_FB=1 fixes some of the ES issues.
irrlamb breaks when I move the mouse in a 3d scene, but works wonderfully otherwise.
I still have no idea how to fix this. So far, I can't actually do anything in Ygopro on Pandora. In the Single duel part also, nothing seems to do anything.Bit of a bumb, but I ran into this little thing, got interested and tried it. Little problem I run into is that it quits/crashes when I select 'deck edit'.
Are you sure your Pandora is up-to-date? You need firmware at 1.54 for this to run correctly.I still have no idea how to fix this. So far, I can't actually do anything in Ygopro on Pandora. In the Single duel part also, nothing seems to do anything.Bit of a bumb, but I ran into this little thing, got interested and tried it. Little problem I run into is that it quits/crashes when I select 'deck edit'.
It only happens in 3d scenes. The menu is also rendered using OpenGL and does not have this problem.When you move the Mouse?
Can that be on SDL Window grab Mouse function?
Have you tried to compile SDL new after installing LibGL?
SDL on Pandora is mainly compiled to use Gles and maybe that have little conflicts with the GL Wrapper libs.
I dont know much,this was just an Idea