Release YGOPRO for Pandora


Don't use v2 please.

It's really old.

I forgot about the account.

It wasn't required some months ago.

I'll send you the required Data via PM :) .

EDIT: PM sent.
 
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Thanks :) Downloading now. Will not upload the PND tonight (it's too big, I wont have time), but I'll give you info tomorrow :)
 
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Nice to know ;)

I will try it soon.

Tomorrow i go to the Star Trek

Convention in Germany ;)

Will take the GHZ Pandora there too ;)
 
Here's my test result:

1:

Folders in appdata are all there but no config files. I would like them as well. For some things there is no way to change the config than in the files.

Please put everthing except the pics folder in the appata folder.

2:

Driver 4.10 doesn't show background image.

Driver 4.03 seems to work better.

3:

When going into "Deck edit" it crashes (with both drivers)

=======================================================================================
PND             : /media/MAIN/pandora/menu/ygopro.pnd
PND_FSTYPE      : Squashfs
APPDATADIR      : /media/MAIN/pandora/appdata/ygopro
APPDD_FSTYPE    : vfat
PND_CPUSPEED    : <unset>
EXENAME         : runscript.sh
ARGUMENTS       : <unset>
=======================================================================================
[ START ]--- Mount the PND ----------
Mounting : mount -t squashfs -o ro "/dev/loop1" "/mnt/utmp/ygopro"
Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/MAIN/pandora/appdata/ygopro=rw+nolwh":"/mnt/pnd/ygopro=rr" none "/mnt/utmp/ygopro"
[sUCCESS]--- Mount the PND ----------
[ START ]--- Starting the application ( runscript.sh  ) ----------
--------------------------------------------------------------
Setting PATH to /mnt/utmp/ygopro:/mnt/utmp/ygopro/bin:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games
--------------------------------------------------------------
Setting LD_LIBRARY_PATH to /mnt/utmp/ygopro/lib:/lib:/usr/lib
Irrlicht Engine version 1.8.0-alpha
Linux 3.2.53 #942 Tue Dec 17 23:30:55 EET 2013 armv7l
Starting vidmode fullscreen mode...
hdisplay: : 800
vdisplay: : 480
Using plain X visual
EGL version: 1.400000
No full color buffer.
Using renderer: OpenGL ES-CM 1.1
OpenGL_ES OpenVG
Imagination Technologies
EGL_KHR_image EGL_KHR_image_base EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_gl_renderbuffer_image EGL_KHR_vg_parent_image EGL_KHR_fence_sync EGL_KHR_reusable_sync EGL_IMG_context_priority
GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_OES_egl_sync GL_IMG_vertex_array_object
New OGLES1 Texture: #DefaultFont
   OGLES1 Texture --> no resize (128x128)
   OGLES1 Texture --> Uploaded
New OGLES1 Texture: /mnt/utmp/ygopro/textures/cover.jpg
   OGLES1 Texture --> Resize (177x252) -> (256x256)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/cover.jpg
New OGLES1 Texture: /mnt/utmp/ygopro/textures/unknown.jpg
   OGLES1 Texture --> Resize (177x254) -> (256x256)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/unknown.jpg
New OGLES1 Texture: /mnt/utmp/ygopro/textures/act.png
   OGLES1 Texture --> no resize (128x128)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/act.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/attack.png
   OGLES1 Texture --> no resize (128x128)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/attack.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/chain.png
   OGLES1 Texture --> no resize (128x128)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/chain.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/negated.png
   OGLES1 Texture --> no resize (128x128)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/negated.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/number.png
   OGLES1 Texture --> Resize (320x256) -> (512x256)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/number.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/lp.png
   OGLES1 Texture --> no resize (16x16)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/lp.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/lpf.png
   OGLES1 Texture --> Resize (200x20) -> (256x32)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/lpf.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/mask.png
   OGLES1 Texture --> Resize (254x254) -> (256x256)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/mask.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/equip.png
   OGLES1 Texture --> Resize (34x34) -> (64x64)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/equip.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/target.png
   OGLES1 Texture --> Resize (34x34) -> (64x64)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/target.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/lim.png
   OGLES1 Texture --> no resize (128x128)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/lim.png
New OGLES1 Texture: /mnt/utmp/ygopro/textures/f1.jpg
   OGLES1 Texture --> Resize (89x128) -> (128x128)
   OGLES1 Texture --> Uploaded
Loaded texture: /mnt/utmp/ygopro/textures/f1.jpg
New OGLES1 Texture: /mnt/utmp/ygopro/textures/f2./runscript.sh: line 104:  4543 Segmentation fault      bin/gframe
[ FAILED]--- Starting the application ( runscript.sh  ) ----------
[ START ]--- Restoring the frame buffer status ----------
[sUCCESS]--- Restoring the frame buffer status ----------
[ START ]--- uMount the PND ----------
[ START ]--- Waiting the Union to be available ----------
[sUCCESS]--- Waiting the Union to be available ----------
auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device
rmdir: failed to remove `/mnt/utmp/ygopro': Device or resource busy
[ START ]--- Waiting the PND mount dir to be free ----------
[sUCCESS]--- Waiting the PND mount dir to be free ----------
cleanup done
[sUCCESS]--- uMount the PND ----------
=======================================================================================
Return code is : 2
 

Remember the last time deck edit crashed?

It was because of some monster names. Maybe that's the case here.

I deleted all the decks but it still crashed. So it's not because of a bad first deck name.

4:

There's no sound. I don't need it. Simply remembered you did mention it might work.

5:

As there is no config file from your side.

Thee was an option last time which made it faster and with less artifacts but with some graphical bugs.

Are 2 versions here as well.

If so, I can't select the second one.

(It was d3d=1 or 0)

6:

There's an address and port you have to enter in the LAN mode to play online.

Could you please set it as default if possible?

ip: 173.224.211.157

port:21001
 
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Hum,

1. Everything except pics should be in appdata. What folder/files are you refering to?

2. Strange. I haven't tested with 4.10 but that's a stange behavour :S

3. I tried Deck Edit and didn't had crash. Also, I checked and the fix is still there (long card name, but may be my variable is still not big enough). Can you pinpoint what is doing that.

4. Yep, no sound. No sound code is present.

5. yes, d3d=1 or 0 is still present. I haven't changed the config file thingy, so I am a bit surprised.

6. Hum, ok, I'll try...
 
1:

I have: "deck, home replay script single skin

System.conf doesn't exist in my home directory in appdata.

6:

No need to mess around.

Simply make a "Readme for online" file in the appdata and put the information inside.

Put the information inside and the information that the file exists in the description and I'm happy.

As a reminder if users forget  the address.

'm pretty sure what's going on.

I have a bad install.

Will download again and delete appdata.
 
1: Delete whole appdata folder (to be sure it's a fresh install)

2: Start

3: Use English as Language (maybe that's the cause. Did you select French?)

4: Select: Deck edit

-> Crash

4: Select Puzzle

5: Select one random puzzle

6: Press OK

-> Crash

I'm using Driver 4.03 now.

I hope it's not the cause of the crash.

And please check for the system.config fle.

It s not present in the appdata/home folder.

Also why did you put the config files into a home folder.

It's in the root directory on my PC install.
 
1: Delete whole appdata folder (to be sure it's a fresh install)

2: Start

3: Use English as Language (maybe that's the cause. Did you select French?)

4: Select: Deck edit

-> Crash

4: Select Puzzle

5: Select one random puzzle

6: Press OK

-> Crash

I'm using Driver 4.03 now.

I hope it's not the cause of the crash.

And please check for the system.config fle.

It s not present in the appdata/home folder.

Also why did you put the config files into a home folder.

It's in the root directory on my PC install.
Ah yes, I choose French as the language (as you can see in it screenshots). That can be the source yes.

And yes, I redirected config files in the "home" folder, because at some time, it was not clear is the root folder of appdata was writable or not. I know it's useless now, but didn't change it (if I do, I have to handle migration).
 
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And yes, I redirected config files in the "home" folder, because at some time, it was not clear is the root folder of appdata was writable or not. I know it's useless now, but didn't change it (if I do, I have to handle migration).
If you redirected it, then it's fine.

It was simply not what I did expect.

But anyways, the system.conf is missing.

EDIT: Installing French now.
 
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Selected "French"

Result:

1:

Menu Text is still English

(Maybe it affects only cards)

There is French.xml now in the home folder

2:

system.conf does exist now

3:

d3d 1 and 0 doesn't change anything

4:

Crashes are the same.
 
I think I have fixed things. At least it looks like it works on my side.

I'm uploading, but because of the size, it wont be there before 1h30 ~ 2h00 ..
 
New release on the repo, hopefully fixing the started issue (missing files). I have no crash in the Deck Editor (even after a fresh install).

v1.032.1.05

---------------

  • Fixed startup issue
 
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