Majin Wamu
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So....Beautiful!
If hardware changes are on the table, I'd much rather see one that can turn infinitely in both directions and only report the change rather than an absolute value.
regarding the audio circuit,
is there still enough time for testing this if hardware/software changes are needed?
But...i'm waiting for preorders....
What change?
The volume wheel works fine, that's the hardware test.
The software side will be reading out the set volume and reporting it to the audio driver.
Well it's still a regular potentiometer connected to an ADC. There technically is a limit to the min and max hardware wise, since there is only so much of a range due to the analog voltages fed to the ADC, but software wise the granularity could be adjusted.
Seriously, how often has the Pandora crashed on any of you continously playing an annoying sound where you needed to use the volume wheel to turn it down?
I'm asking about a FULL crash, not a program crash, as the audio daemon will still work when a game crashes.
If hardware changes are on the table, I'd much rather see one that can turn infinitely in both directions and only report the change rather than an absolute value.
Using absolute values has one minor benefit (surviving an unexpected reboot without committing every change to flash), whereas relative values enable a lot more functionality (dual purpose for brightness, application-specific vs global volume, etc) and avoids other more common problems (not being able to have alarms loud despite whatever the desired application-volume is).
So this should be digital then? Analog volume wheels have audio going through them right?
I think it was mentioned that it was 1024 steps, so 10 bit resolution. That's pretty standard, a lot of ADCs use that level of resolution by default.What digital resolution has ADC connected to wheell?
I think it was mentioned that it was 1024 steps, so 10 bit resolution. That's pretty standard, a lot of ADCs use that level of resolution by default.
Exactly this! With phones it happened to me a couple of times that I had to muffle the entire device in my sweater because it suddenly started making noise at very inconvenient times (I work in a very quiet concert hall) because the volume control didn't work. This could be either noisy advertisement banners, alarms, incoming calls or text messages etc. It's only fair to mention though that the typical android phone has 3 or 4 different volume sliders for different audio generating processes and the volume rockers usually only control the active sound source, or just ringer volume when no audio is being played. This choosing which slider to control is a bit dodgy sometimes unfortunately.
With my Pandora I can indeed be 100% sure it'll be quiet. But no worries, I'll buy a Pyra anyway
Everything is controlled by Software to get the maximum flexebility AFAIK
The stuff Eight Bit was talking about is the same thing I was trying to describe. In Android you only control one of the volumes at a time. It shouldn't be a problem with the Pyra, and if someone dislikes the default we can work on some other options for them.Really I don't understand the problem: I suppose analog wheel in Pyra controls (if not changed for other uses) MASTER volume level, so if you put it low, maximum volume would be low. Even you can add a customization so that when you open Pyra, from off/sleep status, sound be muted or at low level overriding volume wheel.
It's just a form of displacement activity while waiting to be able to order a Pyra...Didn't think there would be so much controversy over the volume wheel.
It's just a form of displacement activity while waiting to be able to order a Pyra...
I've never had issues with any Android phone. If the sound is off, it's off. No crash has ever changed that.
NOO NOO NOO!
When my Galaxy Note 3 phone crashes it reboots itself. When it powers back on, the power button and the volume button do nothing. Previous volume settings are not loaded yet when it goes FULL brightness and FULL volume to play the Samsung logo followed by the AT&T logo with a Loud BONG BONG BONG! It is enough to be annoying even in a noisy office environment.
PD: Offtopic: Where do "?MEMORY OVERFLOW ERROR. / READY" came from? In C64 I know about "OUT OF MEMORY ERROR" and "OVERFLOW ERROR" but no about "MEMORY OVERFLOW ERROR"