Saber
Advanced Member
- Joined
- Jan 23, 2012
- Messages
- 1,303
Still, some strange ideas in your proposal. Numbers row needing larger font and are unassigned so Czech's might remap diacritics there? Brightness with three level settings? No thank you. PageDown printed on an action button? Never wanted any such thing. Letters ABXY and maybe C and Z or (I) and (II) should suffice.If you want to ask me questions, then please don't do it by editing them in into an earlier post I already replied to. It's very easy for me to miss the question if you do that.Why is the number row in your proposal completely empty with no Meta modifiers?
To answer the question:
- Because that row already has two symbols per key, so to keep the label font big enough, it's good to avoid adding a third symbol.
- Because some standard international layouts (e.g. French, Czech and most other eastern european) use the number row for extra accented letters or diacritics. Not putting a Meta/Pyra/Sym/Fn symbol on that row gives those people the option to remap without having to cascade-move lots of other keys: they can simply put their new keys at Meta+[number row], or at primary number row while moving the original numbers and symbols behind Meta.
Other responses to your questions:
2. The head tilt thing I propose is not unique to my proposal, it is also in an existing US-International layout that comradekingu brought to our attention. Note that it is only really needed for macron and hungarumlaut; two rather rare diacritics. For grave, acute, umlaut, cedilla, circumflex, tilde, dot, ring and stroke you can keep your head straight .
3. You can claim that four dedicated hardware toggles are "meant to be" there, but it looks like only a small minority agrees with you (currently 3 out of 59, which includes you).
4. My layout proposal has Meta/Pyra/Fn/Sym/whateveritiscalled as a shoulder button. If it's not, then it's a different proposal. One that sucks.
5. The word "PageDown" is a bit large to put on a game button, especially if it's in addition to the actual label ("X"). I think icons are better. I don't really care which ones, but the ones I picked are standard ones and they emphasize the symmetry (unlike the diagonal icons for Home and End).
6. The values and number of brightness steps should be configurable. Also, holding the button while using the dpad could give finer grained control.
7. In many standard keyboards, Shift + , . produce ; : and < > are somewhere else. I think that makes more sense, putting the punctuation symbols together. For coding, < and > are obviously used for comparison, but also don't forget input/output redirection, where they fit in with pipe |, and HTML/XML tags <blah>like this</blah>, where they are used as delimiters and fit in with slash /. I consider them mostly as angled brackets <>, where they fit in with the square brackets [ ] and the curly brackets { }. I associate them with tuples, square brackets with lists/sequences, and curly brackets with sets.
8. Fair point. It's a safe distance from Enter though
9. Caps Lock could easily be added. I don't feel the need though. Especially since you can easily just hold down the shoulder button.
@comradekingu: I'm not sure if not having P+2 and L+2 available really ruins the layout more for non-English speakers than having a misaligned number row w.r.t. the letter rows. Askarus is German, slaeshjag is Swedish, those are two countries that use a P+1 L+2 layout, yet they still prefer a centered layout. There's also a big list of people who don't care (which includes me, though I still need to change my vote I guess).
It's not really fair to call my proposal self-centered or English-focused. I would rather say that it allows many people to just use the default layout and get reasonable efficiency, with the correct labels, while your layout is based on the premise that people don't mind a little mismatch between the labels and what the keys actually do.
As to why people voted the way they did for the hardware toggles, it probably wasn't because they wanted BT, HDMI, Wireless Radios on one button, it was that they wished to have a dedicated Escape, Super, and Menu key.
No worries. We'll just keep agreeing to disagree.
One last soapbox moment. I'm not fond of putting the main modifier on one of the shoulder buttons. It means the game controls can't be modified(not that we'd have or need to but we could). While my Version 1 layout has only one Meta/Sym key(and can function perfectly with just one since the important punctuation is all to the right), my Version 2 layout has two Meta/Syms.
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