Release SuperTux2


Loic2003

Member
Joined
May 29, 2013
Messages
52
Age
20
Location
France, near Lyon, Villefontaine
Here is SuperTux 2.
This is a pretty hard game.

preview3.png


History:
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v0.5.1-415-g035128fee: build 06:
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  • Levels with lightmap are now displaying well
v0.5.1-415-g035128fee: build 05:
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  • Should now save configs
v0.5.1-415-g035128fee: build 04:
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  • Fixed a bug that made the game crash at startup
v0.5.1-415-g035128fee: build 03:
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  • Release of v0.5.1-415-g035128fee.03 of SuperTux2
  • (A) key now maps to Back
v0.4.0: build 02:
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  • Release of v0.4.0 of SuperTux2 (Milestone 2)
v0.3.5a: build 01:
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  • Initial release
 
Last edited:
Im sad to report, there are some speed issues on a my CC Pandora whit Default Speed of 900 mhz,

Its at some Levels from the User Made Level Direktory, and on the normal storymode..

But i hope this can be fixed,

Otherwise, i have to wait for the Pyra Version of the Game..
 
openGL with glshim or openGL ES ?

It's with glshim.
 

Im sad to report, there are some speed issues on a my CC Pandora whit Default Speed of 900 mhz,

Its at some Levels from the User Made Level Direktory, and on the normal storymode..

But i hope this can be fixed,

Otherwise, i have to wait for the Pyra Version of the Game..

What are the levels that they have some speed issues?
 
The first level of the storymode, and the woodlevel from the custom levels..

I ditnt had much time to test more levels, but i will test it from mimimenu out, this should give some speed
 
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