Release Return to Castle Wolfenstein


In the new version, I got killed and the left nub stopped functioning.  Exited the game and still not functioning.  Tried to reset the nubs but still not function.  Restated the machine and it functioned again   Anyone has the issue?

I played it for 10 minutes just recently after updating.. it seems to work fine for me after exiting..  You may need to take the battery out for 5 to 10 minutes if the nubs got a bad write..
 
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Did you get killed?  It only happens when I get killed and I tried to replay the level in game
 
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Yeah several times... Are you using the retail version or the Demo PND? I have the retail version.
 
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Is there a way to remap the shoulder buttons away from mouse buttons? I'm a freak mouse-user, y'see.
 
Is there a way to remap the shoulder buttons away from mouse buttons? I'm a freak mouse-user, y'see.
No way for now, I hardcoded shoulder as mouse.

What do you have in mind for the shoulder buttons? because you can still use a mouse (and it's buttons), and when using a mouse, I found the shoulder buttons inaccessible anyway.
 
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Hey Seb, any chance you could work your .noshouldermb magic for this?
 
Hey Seb, any chance you could work your .noshouldermb magic for this?
Oh, I haven't yet? Ok, I (try) to finish nprQuake first (hum, I haven't putted that noshouldermb for this one, may be I should), and than I'll check RtCW, and refresh Jedi Knight III also.
 
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New builds (both full & demo) on the repo. Tearless, fast and with noshouldermb for @Loonie ;)

Enjoy!

Build 05

----------

  • Added "noshouldermb" function
  • Fresh build (faster)
  • Tearless SwapBuffer
 
Just in Time for the Peaple, who dosnt be able to play New Order because they ditnt have a Next Gen Console, nor a fast PC and wants to shoot some Nazis.. (or Wolfs in the German Version "Wolf Sekte" (Heinrich Hòller insteadt of Himmler))...

Do i only have to change the PND, whit the newest Version ??
 
Just in Time for the Peaple, who dosnt be able to play New Order because they ditnt have a Next Gen Console, nor a fast PC and wants to shoot some Nazis.. (or Wolfs in the German Version "Wolf Sekte" (Heinrich Hòller insteadt of Himmler))...


Do i only have to change the PND, whit the newest Version ??
Yep. Simple update the PND and that's it, you are ready to go.
 
Confirmed the bug on the 1Ghz unit.

enables cheats: /set sv_cheats 1

enable all items: /give all

select the flame thrower and it will crash.

=======================================================================================

PND             : /media/thirtytwo/pandora/menu/rtcw.pnd

PND_FSTYPE      : Squashfs

APPDATADIR      : /media/thirtytwo/pandora/appdata/rtcw

APPDD_FSTYPE    : vfat

PND_CPUSPEED    : <unset>

EXENAME         : runscript.sh

ARGUMENTS       : <unset>

=======================================================================================

[ START ]--- Mount the PND ----------

Mounting : mount -t squashfs -o ro "/dev/loop0" "/mnt/utmp/rtcw"

Mounting the Union FS : mount -t aufs -o exec,noplink,dirs="/media/thirtytwo/pandora/appdata/rtcw=rw+nolwh":"/mnt/pnd/rtcw=rr" none "/mnt/utmp/rtcw"

[sUCCESS]--- Mount the PND ----------

[ START ]--- Starting the application ( runscript.sh  ) ----------

--------------------------------------------------------------

Setting PATH to /mnt/utmp/rtcw:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/bin/X11:/usr/games

System check

============

Freememory is 326

Cpu Speed is 1100

Sys Speed is 400

Nubs as absolute, mouse

Wolf 1.41 linux-arm May 27 2014

----- FS_Startup -----

Current search path:

/mnt/utmp/rtcw/home/.wolf/main

/mnt/utmp/rtcw/main/sp_pak4.pk3 (21 files)

/mnt/utmp/rtcw/main/sp_pak3.pk3 (14 files)

/mnt/utmp/rtcw/main/sp_pak2.pk3 (232 files)

/mnt/utmp/rtcw/main/sp_pak1.pk3 (1342 files)

/mnt/utmp/rtcw/main/pak0.pk3 (4775 files)

/mnt/utmp/rtcw/main

----------------------

6384 files in pk3 files

execing default.cfg

couldn't exec language.cfg

execing wolfconfig.cfg

execing autoexec.cfg

Hunk_Clear: reset the hunk ok

Joystick /dev/input/js0 found

Name:    nub0

Axes:    2

Buttons: 0

Bypassing CD checks

----- Client Initialization -----

Cmd_AddCommand: map_restart already defined

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

----- R_Init -----

WARNING: tess.xyz not 16 byte aligned

...loading libGL.so.1: using default screen 0

setting up EGL window

Window size: 800x480

Initializing OpenGL extensions

...GL_S3_s3tc not found

...using GL_EXT_texture_env_add

...using GL_ARB_multitexture (4 texture units)

...GL_EXT_compiled_vertex_array not found

...GL_NV_fog_distance not found

GL_VENDOR: Imagination Technologies

GL_RENDERER: PowerVR SGX 530

GL_VERSION: OpenGL ES-CM 1.1

GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_OES_egl_sync GL_IMG_vertex_array_object GL_APPLE_texture_2D_limited_npot

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)

MODE: 11, 800 x 480 fullscreen hz:N/A

GAMMA: software w/ 0 overbright bits

CPU:

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

picmip2: 2

texture bits: 32

multitexture: enabled

compiled vertex arrays: disabled

texenv add: enabled

compressed textures: disabled

ATI truform: disabled

NV distance fog: disabled

Initializing Shaders

...loading 'scripts/ai.shader'

...loading 'scripts/alpha.shader'

...loading 'scripts/blacksmokeanim.shader'

...loading 'scripts/blacksmokeanimb.shader'

...loading 'scripts/characters.shader'

...loading 'scripts/clipboard.shader'

...loading 'scripts/common.shader'

...loading 'scripts/cursorhints.shader'

...loading 'scripts/decals.shader'

...loading 'scripts/eerie.shader'

...loading 'scripts/expblue.shader'

...loading 'scripts/explode1.shader'

...loading 'scripts/fijets.shader'

...loading 'scripts/firest.shader'

...loading 'scripts/flamethrower.shader'

...loading 'scripts/funnel.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/heat.shader'

...loading 'scripts/lights.shader'

...loading 'scripts/liquid.shader'

...loading 'scripts/maxx.shader'

...loading 'scripts/menu.shader'

...loading 'scripts/metal.shader'

...loading 'scripts/models.shader'

...loading 'scripts/netest.shader'

...loading 'scripts/oldwolf.shader'

...loading 'scripts/organics.shader'

...loading 'scripts/particle.shader'

...loading 'scripts/q3view.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/signs.shader'

...loading 'scripts/skin.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/solo.shader'

...loading 'scripts/surfaces.shader'

...loading 'scripts/terrain.shader'

...loading 'scripts/test.shader'

...loading 'scripts/twiltb.shader'

...loading 'scripts/twiltb2.shader'

...loading 'scripts/ui.shader'

...loading 'scripts/ui_hud.shader'

...loading 'scripts/ui_notebook.shader'

...loading 'scripts/ui_wolf.shader'

...loading 'scripts/viewflames.shader'

...loading 'scripts/walls.shader'

...loading 'scripts/z_light.shader'

----- finished R_Init -----

------- sound initialization -------

------------------------------------

----- Sound Info -----

sound system is muted

    1 stereo

65536 samples

   16 samplebits

    1 submission_chunk

22050 speed

0x4078f000 dma buffer

No background file.

----------------------

Sound memory manager started

Sys_LoadDll(/mnt/utmp/rtcw/main/../uiarm.so)... ok

Sys_LoadDll(ui) found **vmMain** at  0x4940c43c  

Sys_LoadDll(ui) succeeded!

Parsing menu file:ui/main.menu

r_rmse of 0.000000 has saved 12kb

Parsing menu file:ui/setup.menu

Parsing menu file:ui/controls.menu

Parsing menu file:ui/cdkey.menu

Parsing menu file:ui/system.menu

Parsing menu file:ui/options.menu

Parsing menu file:ui/credit.menu

r_rmse of 0.000000 has saved 204kb

r_rmse of 0.000000 has saved 252kb

r_rmse of 0.000000 has saved 264kb

Parsing menu file:ui/connect.menu

Parsing menu file:ui/quit.menu

Parsing menu file:ui/vid_restart.menu

Parsing menu file:ui/snd_restart.menu

Parsing menu file:ui/rec_restart.menu

Parsing menu file:ui/default.menu

Parsing menu file:ui/error.menu

Parsing menu file:ui/serverinfo.menu

Parsing menu file:ui/quitcredit.menu

Parsing menu file:ui/resetscore.menu

Parsing menu file:ui/buy_pop.menu

Parsing menu file:ui/multiplayer_pop.menu

Parsing menu file:ui/play.menu

Parsing menu file:ui/load.menu

Parsing menu file:ui/mods.menu

Parsing menu file:ui/briefing.menu

UI menu load time = 2159 milli seconds

Parsing menu file:ui/ingame.menu

Parsing menu file:ui/ingame_controls.menu

Parsing menu file:ui/ingame_options.menu

Parsing menu file:ui/ingame_system.menu

Parsing menu file:ui/ingame_leave.menu

Parsing menu file:ui/ingame_player.menu

Parsing menu file:ui/ingame_load.menu

Parsing menu file:ui/ingame_save.menu

Parsing menu file:ui/in_vid_restart.menu

Parsing menu file:ui/in_snd_restart.menu

Parsing menu file:ui/in_rec_restart.menu

Parsing menu file:ui/notebook.menu

Parsing menu file:ui/clipboard.menu

Parsing menu file:ui/bookz.menu

Parsing menu file:ui/bookv.menu

Parsing menu file:ui/bookp.menu

Parsing menu file:ui/pregame.menu

Parsing menu file:ui/test.menu

Parsing menu file:ui/ingame_help.menu

UI menu load time = 2034 milli seconds

--- Common Initialization Complete ---

Opening IP socket: localhost:27960

Hostname: localhost.localdomain

Alias: localhost

Alias: trashyOP-1Ghz

IP: 127.0.0.1

stdin is not a tty, tty console mode failed

X Error of failed request: 136

  Major opcode of failed request: 130

  Minor opcode of failed request: 2

  Serial number of failed request: 34

Joystick /dev/input/js0 found

Name:    nub0

Axes:    2

Buttons: 0

sv_maxclients will be changed upon restarting.

------ Server Initialization ------

Server: cutscene1

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

/mnt/utmp/rtcw/home/.wolf/main

/mnt/utmp/rtcw/main/sp_pak4.pk3 (21 files)

/mnt/utmp/rtcw/main/sp_pak3.pk3 (14 files)

/mnt/utmp/rtcw/main/sp_pak2.pk3 (232 files)

/mnt/utmp/rtcw/main/sp_pak1.pk3 (1342 files)

/mnt/utmp/rtcw/main/pak0.pk3 (4775 files)

/mnt/utmp/rtcw/main

----------------------

12768 files in pk3 files

Sys_LoadDll(/mnt/utmp/rtcw/main/../qagamearm.so)... ok

Sys_LoadDll(qagame) found **vmMain** at  0x4a2b8a10  

Sys_LoadDll(qagame) succeeded!

Gametype changed, clearing session data.

------- BotLib Initialization -------

------------ Map Loading ------------

trying to load maps/cutscene1_b0.aas

loaded maps/cutscene1_b0.aas

trying to load maps/cutscene1_b1.aas

loaded maps/cutscene1_b1.aas

-------------------------------------

AAS initialized.

AAS initialized.

-----------------------------------

RE_Shutdown( 0 )

----- R_Init -----

WARNING: tess.xyz not 16 byte aligned

GL_VENDOR: Imagination Technologies

GL_RENDERER: PowerVR SGX 530

GL_VERSION: OpenGL ES-CM 1.1

GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_OES_egl_sync GL_IMG_vertex_array_object GL_APPLE_texture_2D_limited_npot

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)

MODE: 11, 800 x 480 fullscreen hz:N/A

GAMMA: software w/ 0 overbright bits

CPU:

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

picmip2: 2

texture bits: 32

multitexture: enabled

compiled vertex arrays: disabled

texenv add: enabled

compressed textures: disabled

ATI truform: disabled

NV distance fog: disabled

Initializing Shaders

...loading 'scripts/ai.shader'

...loading 'scripts/alpha.shader'

...loading 'scripts/blacksmokeanim.shader'

...loading 'scripts/blacksmokeanimb.shader'

...loading 'scripts/characters.shader'

...loading 'scripts/clipboard.shader'

...loading 'scripts/common.shader'

...loading 'scripts/cursorhints.shader'

...loading 'scripts/decals.shader'

...loading 'scripts/eerie.shader'

...loading 'scripts/expblue.shader'

...loading 'scripts/explode1.shader'

...loading 'scripts/fijets.shader'

...loading 'scripts/firest.shader'

...loading 'scripts/flamethrower.shader'

...loading 'scripts/funnel.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/heat.shader'

...loading 'scripts/lights.shader'

...loading 'scripts/liquid.shader'

...loading 'scripts/maxx.shader'

...loading 'scripts/menu.shader'

...loading 'scripts/metal.shader'

...loading 'scripts/models.shader'

...loading 'scripts/netest.shader'

...loading 'scripts/oldwolf.shader'

...loading 'scripts/organics.shader'

...loading 'scripts/particle.shader'

...loading 'scripts/q3view.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/signs.shader'

...loading 'scripts/skin.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/solo.shader'

...loading 'scripts/surfaces.shader'

...loading 'scripts/terrain.shader'

...loading 'scripts/test.shader'

...loading 'scripts/twiltb.shader'

...loading 'scripts/twiltb2.shader'

...loading 'scripts/ui.shader'

...loading 'scripts/ui_hud.shader'

...loading 'scripts/ui_notebook.shader'

...loading 'scripts/ui_wolf.shader'

...loading 'scripts/viewflames.shader'

...loading 'scripts/walls.shader'

...loading 'scripts/z_light.shader'

----- finished R_Init -----

Sys_LoadDll(/mnt/utmp/rtcw/main/../uiarm.so)... ok

Sys_LoadDll(ui) found **vmMain** at  0x4931843c  

Sys_LoadDll(ui) succeeded!

Parsing menu file:ui/main.menu

r_rmse of 0.000000 has saved 276kb

Parsing menu file:ui/setup.menu

Parsing menu file:ui/controls.menu

Parsing menu file:ui/cdkey.menu

Parsing menu file:ui/system.menu

Parsing menu file:ui/options.menu

Parsing menu file:ui/credit.menu

r_rmse of 0.000000 has saved 468kb

r_rmse of 0.000000 has saved 516kb

r_rmse of 0.000000 has saved 528kb

Parsing menu file:ui/connect.menu

Parsing menu file:ui/quit.menu

Parsing menu file:ui/vid_restart.menu

Parsing menu file:ui/snd_restart.menu

Parsing menu file:ui/rec_restart.menu

Parsing menu file:ui/default.menu

Parsing menu file:ui/error.menu

Parsing menu file:ui/serverinfo.menu

Parsing menu file:ui/quitcredit.menu

Parsing menu file:ui/resetscore.menu

Parsing menu file:ui/buy_pop.menu

Parsing menu file:ui/multiplayer_pop.menu

Parsing menu file:ui/play.menu

Parsing menu file:ui/load.menu

Parsing menu file:ui/mods.menu

Parsing menu file:ui/briefing.menu

UI menu load time = 2144 milli seconds

Parsing menu file:ui/ingame.menu

Parsing menu file:ui/ingame_controls.menu

Parsing menu file:ui/ingame_options.menu

Parsing menu file:ui/ingame_system.menu

Parsing menu file:ui/ingame_leave.menu

Parsing menu file:ui/ingame_player.menu

Parsing menu file:ui/ingame_load.menu

Parsing menu file:ui/ingame_save.menu

Parsing menu file:ui/in_vid_restart.menu

Parsing menu file:ui/in_snd_restart.menu

Parsing menu file:ui/in_rec_restart.menu

Parsing menu file:ui/notebook.menu

Parsing menu file:ui/clipboard.menu

Parsing menu file:ui/bookz.menu

Parsing menu file:ui/bookv.menu

Parsing menu file:ui/bookp.menu

Parsing menu file:ui/pregame.menu

Parsing menu file:ui/test.menu

Parsing menu file:ui/ingame_help.menu

UI menu load time = 2030 milli seconds

Sys_LoadDll(/mnt/utmp/rtcw/main/../cgamearm.so)... ok

Sys_LoadDll(cgame) found **vmMain** at  0x4ab47df0  

Sys_LoadDll(cgame) succeeded!

LOADING... collision map

LOADING... sounds

.........................

Initializing Sound Scripts

...loading 'sound/scripts/cutscene1.sounds'

...loading 'sound/scripts/cutscene6.sounds'

...loading 'sound/scripts/cutscene9.sounds'

...loading 'sound/scripts/cutscene11.sounds'

...loading 'sound/scripts/cutscene14.sounds'

...loading 'sound/scripts/cutscene19.sounds'

...loading 'sound/scripts/escape1.sounds'

...loading 'sound/scripts/escape2.sounds'

...loading 'sound/scripts/tram.sounds'

...loading 'sound/scripts/village1.sounds'

...loading 'sound/scripts/crypt1.sounds'

...loading 'sound/scripts/crypt2.sounds'

...loading 'sound/scripts/church.sounds'

...loading 'sound/scripts/boss1.sounds'

...loading 'sound/scripts/forest.sounds'

...loading 'sound/scripts/rocket.sounds'

...loading 'sound/scripts/assault.sounds'

...loading 'sound/scripts/sfm.sounds'

...loading 'sound/scripts/factory.sounds'

...loading 'sound/scripts/trainyard.sounds'

...loading 'sound/scripts/swf.sounds'

...loading 'sound/scripts/norway.sounds'

...loading 'sound/scripts/xlabs.sounds'

...loading 'sound/scripts/boss2.sounds'

...loading 'sound/scripts/dam.sounds'

...loading 'sound/scripts/village2.sounds'

...loading 'sound/scripts/chateau.sounds'

...loading 'sound/scripts/dark.sounds'

...loading 'sound/scripts/castle.sounds'

...loading 'sound/scripts/end.sounds'

...loading 'sound/scripts/ai.sounds'

...loading 'sound/scripts/general.sounds'

...loading 'sound/scripts/combat.sounds'

...loading 'sound/scripts/movers.sounds'

done.

LOADING... graphics

LOADING... maps/cutscene1.bsp

stitched 0 LoD cracks

...loaded 2413 faces, 25 meshes, 147 trisurfs, 17 flares

LOADING... game media

LOADING...  - textures

r_rmse of 0.000000 has saved 720kb

r_rmse of 0.000000 has saved 768kb

r_rmse of 0.000000 has saved 780kb

LOADING...  - models

r_rmse of 0.000000 has saved 828kb

r_rmse of 0.000000 has saved 840kb

LOADING...  - weapons

LOADING...  - items

LOADING...  - inline models

LOADING...  - server models

LOADING...  - particles

r_rmse of 0.000000 has saved 852kb

LOADING...  - game media done

LOADING... flamechunks

LOADING... clients

LOADING... WolfPlayer

UI menu load time = 12 milli seconds

CL_InitCGame: 12.94 seconds

808 msec to draw all images

Com_TouchMemory: 0 msec

Joystick /dev/input/js0 found

Name:    nub0

Axes:    2

Buttons: 0

sv_maxclients will be changed upon restarting.

AAS shutdown.

------ Server Initialization ------

Server: escape1

RE_Shutdown( 0 )

Hunk_Clear: reset the hunk ok

----- FS_Startup -----

Current search path:

/mnt/utmp/rtcw/home/.wolf/main

/mnt/utmp/rtcw/main/sp_pak4.pk3 (21 files)

/mnt/utmp/rtcw/main/sp_pak3.pk3 (14 files)

/mnt/utmp/rtcw/main/sp_pak2.pk3 (232 files)

/mnt/utmp/rtcw/main/sp_pak1.pk3 (1342 files)

/mnt/utmp/rtcw/main/pak0.pk3 (4775 files)

/mnt/utmp/rtcw/main

----------------------

19152 files in pk3 files

Sys_LoadDll(/mnt/utmp/rtcw/main/../qagamearm.so)... ok

Sys_LoadDll(qagame) found **vmMain** at  0x4a2b8a10  

Sys_LoadDll(qagame) succeeded!

------- BotLib Initialization -------

------------ Map Loading ------------

trying to load maps/escape1_b0.aas

loaded maps/escape1_b0.aas

trying to load maps/escape1_b1.aas

loaded maps/escape1_b1.aas

-------------------------------------

AAS initialized.

AAS initialized.

-----------------------------------

RE_Shutdown( 0 )

----- R_Init -----

WARNING: tess.xyz not 16 byte aligned

GL_VENDOR: Imagination Technologies

GL_RENDERER: PowerVR SGX 530

GL_VERSION: OpenGL ES-CM 1.1

GL_EXTENSIONS: GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_OES_egl_sync GL_IMG_vertex_array_object GL_APPLE_texture_2D_limited_npot

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(24-bit) stencil(8-bits)

MODE: 11, 800 x 480 fullscreen hz:N/A

GAMMA: software w/ 0 overbright bits

CPU:

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 1

picmip2: 2

texture bits: 32

multitexture: enabled

compiled vertex arrays: disabled

texenv add: enabled

compressed textures: disabled

ATI truform: disabled

NV distance fog: disabled

Initializing Shaders

...loading 'scripts/ai.shader'

...loading 'scripts/alpha.shader'

...loading 'scripts/blacksmokeanim.shader'

...loading 'scripts/blacksmokeanimb.shader'

...loading 'scripts/characters.shader'

...loading 'scripts/clipboard.shader'

...loading 'scripts/common.shader'

...loading 'scripts/cursorhints.shader'

...loading 'scripts/decals.shader'

...loading 'scripts/eerie.shader'

...loading 'scripts/expblue.shader'

...loading 'scripts/explode1.shader'

...loading 'scripts/fijets.shader'

...loading 'scripts/firest.shader'

...loading 'scripts/flamethrower.shader'

...loading 'scripts/funnel.shader'

...loading 'scripts/gfx.shader'

...loading 'scripts/heat.shader'

...loading 'scripts/lights.shader'

...loading 'scripts/liquid.shader'

...loading 'scripts/maxx.shader'

...loading 'scripts/menu.shader'

...loading 'scripts/metal.shader'

...loading 'scripts/models.shader'

...loading 'scripts/netest.shader'

...loading 'scripts/oldwolf.shader'

...loading 'scripts/organics.shader'

...loading 'scripts/particle.shader'

...loading 'scripts/q3view.shader'

...loading 'scripts/sfx.shader'

...loading 'scripts/signs.shader'

...loading 'scripts/skin.shader'

...loading 'scripts/sky.shader'

...loading 'scripts/solo.shader'

...loading 'scripts/surfaces.shader'

...loading 'scripts/terrain.shader'

...loading 'scripts/test.shader'

...loading 'scripts/twiltb.shader'

...loading 'scripts/twiltb2.shader'

...loading 'scripts/ui.shader'

...loading 'scripts/ui_hud.shader'

...loading 'scripts/ui_notebook.shader'

...loading 'scripts/ui_wolf.shader'

...loading 'scripts/viewflames.shader'

...loading 'scripts/walls.shader'

...loading 'scripts/z_light.shader'

----- finished R_Init -----

Sys_LoadDll(/mnt/utmp/rtcw/main/../uiarm.so)... ok

Sys_LoadDll(ui) found **vmMain** at  0x4931843c  

Sys_LoadDll(ui) succeeded!

Parsing menu file:ui/main.menu

r_rmse of 0.000000 has saved 864kb

Parsing menu file:ui/setup.menu

Parsing menu file:ui/controls.menu

Parsing menu file:ui/cdkey.menu

Parsing menu file:ui/system.menu

Parsing menu file:ui/options.menu

Parsing menu file:ui/credit.menu

r_rmse of 0.000000 has saved 1056kb

r_rmse of 0.000000 has saved 1104kb

r_rmse of 0.000000 has saved 1116kb

Parsing menu file:ui/connect.menu

Parsing menu file:ui/quit.menu

Parsing menu file:ui/vid_restart.menu

Parsing menu file:ui/snd_restart.menu

Parsing menu file:ui/rec_restart.menu

Parsing menu file:ui/default.menu

Parsing menu file:ui/error.menu

Parsing menu file:ui/serverinfo.menu

Parsing menu file:ui/quitcredit.menu

Parsing menu file:ui/resetscore.menu

Parsing menu file:ui/buy_pop.menu

Parsing menu file:ui/multiplayer_pop.menu

Parsing menu file:ui/play.menu

Parsing menu file:ui/load.menu

Parsing menu file:ui/mods.menu

Parsing menu file:ui/briefing.menu

UI menu load time = 2146 milli seconds

Parsing menu file:ui/ingame.menu

Parsing menu file:ui/ingame_controls.menu

Parsing menu file:ui/ingame_options.menu

Parsing menu file:ui/ingame_system.menu

Parsing menu file:ui/ingame_leave.menu

Parsing menu file:ui/ingame_player.menu

Parsing menu file:ui/ingame_load.menu

Parsing menu file:ui/ingame_save.menu

Parsing menu file:ui/in_vid_restart.menu

Parsing menu file:ui/in_snd_restart.menu

Parsing menu file:ui/in_rec_restart.menu

Parsing menu file:ui/notebook.menu

Parsing menu file:ui/clipboard.menu

Parsing menu file:ui/bookz.menu

Parsing menu file:ui/bookv.menu

Parsing menu file:ui/bookp.menu

Parsing menu file:ui/pregame.menu

Parsing menu file:ui/test.menu

Parsing menu file:ui/ingame_help.menu

UI menu load time = 2061 milli seconds

Sys_LoadDll(/mnt/utmp/rtcw/main/../cgamearm.so)... ok

Sys_LoadDll(cgame) found **vmMain** at  0x4a945df0  

Sys_LoadDll(cgame) succeeded!

LOADING... collision map

LOADING... sounds

.........................

Initializing Sound Scripts

...loading 'sound/scripts/cutscene1.sounds'

...loading 'sound/scripts/cutscene6.sounds'

...loading 'sound/scripts/cutscene9.sounds'

...loading 'sound/scripts/cutscene11.sounds'

...loading 'sound/scripts/cutscene14.sounds'

...loading 'sound/scripts/cutscene19.sounds'

...loading 'sound/scripts/escape1.sounds'

...loading 'sound/scripts/escape2.sounds'

...loading 'sound/scripts/tram.sounds'

...loading 'sound/scripts/village1.sounds'

...loading 'sound/scripts/crypt1.sounds'

...loading 'sound/scripts/crypt2.sounds'

...loading 'sound/scripts/church.sounds'

...loading 'sound/scripts/boss1.sounds'

...loading 'sound/scripts/forest.sounds'

...loading 'sound/scripts/rocket.sounds'

...loading 'sound/scripts/assault.sounds'

...loading 'sound/scripts/sfm.sounds'

...loading 'sound/scripts/factory.sounds'

...loading 'sound/scripts/trainyard.sounds'

...loading 'sound/scripts/swf.sounds'

...loading 'sound/scripts/norway.sounds'

...loading 'sound/scripts/xlabs.sounds'

...loading 'sound/scripts/boss2.sounds'

...loading 'sound/scripts/dam.sounds'

...loading 'sound/scripts/village2.sounds'

...loading 'sound/scripts/chateau.sounds'

...loading 'sound/scripts/dark.sounds'

...loading 'sound/scripts/castle.sounds'

...loading 'sound/scripts/end.sounds'

...loading 'sound/scripts/ai.sounds'

...loading 'sound/scripts/general.sounds'

...loading 'sound/scripts/combat.sounds'

...loading 'sound/scripts/movers.sounds'

done.

LOADING... graphics

LOADING... maps/escape1.bsp

stitched 12 LoD cracks

...loaded 14663 faces, 284 meshes, 367 trisurfs, 7 flares

LOADING... game media

LOADING...  - textures

r_rmse of 0.000000 has saved 1308kb

r_rmse of 0.000000 has saved 1356kb

r_rmse of 0.000000 has saved 1368kb

LOADING...  - models

r_rmse of 0.000000 has saved 1416kb

r_rmse of 0.000000 has saved 1428kb

LOADING...  - weapons

LOADING...  - items

LOADING...  - inline models

LOADING...  - server models

LOADING...  - particles

r_rmse of 0.000000 has saved 1440kb

LOADING...  - game media done

LOADING... flamechunks

LOADING... clients

LOADING... WolfPlayer

UI menu load time = 13 milli seconds

CL_InitCGame: 15.39 seconds

795 msec to draw all images

Com_TouchMemory: 0 msec

Joystick /dev/input/js0 found

Name:    nub0

Axes:    2

Buttons: 0

]/giveall

unknown cmd giveall

]/give_all

unknown cmd give_all

]/give all

Cheats are not enabled on this server.

]/cheats 1

unknown cmd cheats

]/cheats

unknown cmd cheats

]/set sv_cheats 1

]/give all

X Error of failed request: 136

  Major opcode of failed request: 130

  Minor opcode of failed request: 2

  Serial number of failed request: 261

[sUCCESS]--- Starting the application ( runscript.sh  ) ----------

[ START ]--- Restoring the frame buffer status ----------

[sUCCESS]--- Restoring the frame buffer status ----------

[ START ]--- uMount the PND ----------

[ START ]--- Waiting the Union to be available ----------

[sUCCESS]--- Waiting the Union to be available ----------

auplink:plink.c:223: AUFS_CTL_PLINK_MAINT: Inappropriate ioctl for device

rmdir: failed to remove `/mnt/utmp/rtcw': Device or resource busy

[ START ]--- Waiting the PND mount dir to be free ----------

[sUCCESS]--- Waiting the PND mount dir to be free ----------

cleanup done

[sUCCESS]--- uMount the PND ----------

=======================================================================================

Return code is : 13
 
Last edited by a moderator:
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