Release RickyD - A Rick Dangerous clone


ptitSeb

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Ok, I'll look at the code and I'll write the author also about this "Stick Issue".
 
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ptitSeb

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The version on the repo. I wrote to the author about the stick, and voilà, a new version with functionning stick (was only used on Rick 2 levels to switch the switches).

Build 03

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  • The Stick is now functionnal. You can make the bat fly, or stun some enemies with it (not the mummy).
  • A bug in Level 1 Sublevel 6 has been fixed (it was impossible to exit the sublevel, with moving block and the 2 switches).
  • Thanks to the author, Paulo Assis, for all thoses improvements and corrections.
 

sswam

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sounds like a good remake, I'll give it a try.

Now, who's up for merging sdl-omap into SDL 2 ?  :)
 

ptitSeb

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New build on the repo, with C4A Functionnalities!

You need to first create a profile with the Compo4All PND to be able to submit your scores.

Build 04
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  • Now with Compo4All! Use the "RickyD C4A" launcher to have your score (silently) submited to leaderboard.
  • Recompiled some parts, should be faster. Also, put an Overclock of 800Mhz in the PXML.
     
 

ptitSeb

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New build on the repo. Just updated to latest source.

Note, I have noticed that SDL2 doesn't like the updated drivers... I haven't tried to fix that yet.

Build 05

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  • Updated to latest code. There were many update in rick2 levels.
 

ptitSeb

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New build on the repo. The little chiptune when passing checkpoint is here now !

Build 06

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  • Updated to latest code. There were many update in rick2 levels and there is the chiptune when passing checkpoint!
 

ptitSeb

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New build on the repo, using updated SDL 2.0.1 (I had to add a keymap for Pandora, I'll post the files later), and unlocked first level of Rick2, so you can now start Rick1 or Rick2 with this game :)

Build 07

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  • Updated to latest code.
  • Unlocked first level of Rick2
  • Use new SDL 2.0.1
 

ptitSeb

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New build. The EGL Context is compatible with lastest video drivers for the Gigahertz model.

Build 08

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  • Updated to latest code.
  • Compatible with latest SGX Video Drivers
 

fettouhi

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Just tested this on my pandora (600 MHz model clocked @ 800 MHz) and it runs rather slow compared to xrick.
 
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ptitSeb

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New build. With Fusilli client from @Ziz for offline scoring and SDL2 using glshim (it seems faster to me).

Build 10

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  • Updated to latest code.
  • Use Fusilli client, with cached score (offline play)
  • SDL2 is using glshim now (seems faster)
 
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ptitSeb

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New build with updated fuzilli client that fix issue with large score cache

Build 11

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  • Updated Fusilli client from Ziz, with fixed cached upload for large cache
 
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