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Release SuperTux2

Discussion in 'Software Releases' started by Loic2003, Oct 17, 2015.

  1. Loic2003

    Loic2003 Member

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    Here is SuperTux 2.
    This is a pretty hard game.

    [​IMG]

    History:
    ======

    v0.5.1-415-g035128fee: build 06:
    --------------------------------------------
    • Levels with lightmap are now displaying well
    v0.5.1-415-g035128fee: build 05:
    --------------------------------------------
    • Should now save configs
    v0.5.1-415-g035128fee: build 04:
    --------------------------------------------
    • Fixed a bug that made the game crash at startup
    v0.5.1-415-g035128fee: build 03:
    ------------------------------------------------
    • Release of v0.5.1-415-g035128fee.03 of SuperTux2
    • (A) key now maps to Back
    v0.4.0: build 02:
    ---------------------
    • Release of v0.4.0 of SuperTux2 (Milestone 2)
    v0.3.5a: build 01:
    -----------------------
    • Initial release
     
    Last edited: May 20, 2018 at 2:34 PM
    Tags:
    rSl, Tenka, b_o_b and 1 other person like this.
  2. matzesu

    matzesu Advanced Member

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    Cool, will it also work on CC Pandorae??

    (First Batch)
     
  3. Loic2003

    Loic2003 Member

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    Yes, it does!
     
  4. Hồng Thất Công

    Hồng Thất Công Đả Cẩu Bổng Pháp

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    Nice.  Super Mario for Pandora.
     
  5. Linux-SWAT

    Linux-SWAT Hardcore Member

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    Thanks.
     
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  6. sebt3

    sebt3 homebrew player (P. & C.)

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    bon boulot Loic  :)
     
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  7. EvilDragon

    EvilDragon Administrator Staff Member

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    Wow, great :D
    Thanks!
     
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  8. Loic2003

    Loic2003 Member

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    Thx everyone !
     
  9. Linux-SWAT

    Linux-SWAT Hardcore Member

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    Did you optimize things or it's a carbon copy port ?
     
  10. Loic2003

    Loic2003 Member

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    I replace the max FPS and the frames skips. By default it is 64FPS and max frames skips at 2 and I changed to 32FPS and 4 frames skip max. Also, it's forced to opengl.
     
  11. Linux-SWAT

    Linux-SWAT Hardcore Member

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    openGL with glshim or openGL ES ?
     
  12. matzesu

    matzesu Advanced Member

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    Im sad to report, there are some speed issues on a my CC Pandora whit Default Speed of 900 mhz,

    Its at some Levels from the User Made Level Direktory, and on the normal storymode..

    But i hope this can be fixed,

    Otherwise, i have to wait for the Pyra Version of the Game..
     
  13. Loic2003

    Loic2003 Member

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    It's with glshim.
     

    What are the levels that they have some speed issues?
     
  14. matzesu

    matzesu Advanced Member

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    The first level of the storymode, and the woodlevel from the custom levels..

    I ditnt had much time to test more levels, but i will test it from mimimenu out, this should give some speed
     
  15. Loic2003

    Loic2003 Member

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    I test it (from minimenu) on my CC and it was some really little micro-frezzes (stutering?), but it was very playable.
     
  16. Magic Sam

    Magic Sam Forever Homebrew

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  17. Loic2003

    Loic2003 Member

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    Thx!
    I'm trying to package the SuperTux2 0.4.0 release, but I have some other obligations (school...)... I'll try to post it as soon as possible.
     
  18. liveunderwater

    liveunderwater 熱いソース

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    Closing the lid when this game is running causes complete lock up on my 1ghz pandi.
     
  19. ptitSeb

    ptitSeb Serial Porter

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    Like with with most of 3D stuff. Not much that can be done here.
     
  20. liveunderwater

    liveunderwater 熱いソース

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    Man, I was looking for a config file or something. 3D? A 2d scroller? Oh well.
     

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