Nintendo
Nintendo Switch
In my honest opinion, it's better than SSD.
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I think those would change the game way too much. I don't like the idea of item drops. Item drops add luck to the game rather than it completely relying on your skill.How about enemies that drop power ups? (shield, homing bullets, a field that slows enemies within a certain proximity too you, health container)
How about enemies that zoom in, fire at you, and retreat.
How about boss battles?
Best yet: How about a short life bar instead of instant death.
Different modes I think,I think those would change the game way too much. I don't like the idea of item drops. Item drops add luck to the game rather than it completely relying on your skill.How about enemies that drop power ups? (shield, homing bullets, a field that slows enemies within a certain proximity too you, health container)
How about enemies that zoom in, fire at you, and retreat.
How about boss battles?
Best yet: How about a short life bar instead of instant death.
Different modes I think,
e.g current would be Survival
then you could have one with levels and bosses be like Adventure,
one with weapon drops/power ups be something else (Arcade?)
The double laser really really REALLY sucks.
At present it is a downgrade. :angry:
My new high score: 223011
... but 90% of the time it's game over at 5000 - 7500. Did I mention I hate double laser?
I want multiplayer cooperative/competitve modes! WAN play (local) as well as Internet-server play!
How do you get the double lazer, i am stuck at 30000 but havent had any powerups
Perhaps a fade in spawning animation would solve the instant-death-by-inconveniently-appearing-fish. Enemies would stay frozen "fading in" for 0.5 to 1 seconds or something before starting to move. Perhaps even a flare-ish effect (white color, fades to actual enemy color) to signify "hey, an enemy just appeared here!".