Stainy
Advanced Member
The wiki page is down? Want to try a few games... Is there another game compatibility page ?
Sent from my A500 using the cli.
Sent from my A500 using the cli.
Mcobit....we both know how I feel about mucking about with things I do not understand.You are not even trying, are you?
It looks playable to me. Very nice, with some minor speed improvements it would be almost perfekt. Thank you . Maybe with some tweaks, it could be perfekt be played on a Rebirth Pandora^^. May I ask, how does the fighting screen work? Is it fast and fluid or lot of hickups?So i made a Video on Rebirth with the actual PPSSPP
realy close to playable ^_^
When the Texture Compression work again then have we maybe this little SpeedboostIt looks playable to me. Very nice, with some minor speed improvements it would be almost perfekt. Thank you . Maybe with some tweaks, it could be perfekt be played on a Rebirth Pandora^^. May I ask, how does the fighting screen work? Is it fast and fluid or lot of hickups?So i made a Video on Rebirth with the actual PPSSPP
realy close to playable ^_^
@Ingoreis; I really don't remember this Texture Compression. Can you point me to which build implemented that? Or are you speaking of the Texture size/2, that was in the "Texture Scaling" submenu (and now there is only *2, *3 and *4)?When the Texture Compression work again then have we maybe this little SpeedboostIt looks playable to me. Very nice, with some minor speed improvements it would be almost perfekt. Thank you . Maybe with some tweaks, it could be perfekt be played on a Rebirth Pandora^^. May I ask, how does the fighting screen work? Is it fast and fluid or lot of hickups?So i made a Video on Rebirth with the actual PPSSPP
realy close to playable ^_^
for playing this smoothly on Rebirth
Unfortunaly is the Texture Compression Feature broken on last 3 or 4 Versions.
I was not in a Fight yet in the Game,it was late ^_^
I think it should be stuttering on running Fields but near playble,same for Fights
Hum. That texture downscaling was some code I wrote, as an experiment, to see if by reducing texture memory footprint I could get more speed. I didn't mesure gain so I stop supporting it. Maybe I was wrong. I'll try to put my code back (it was a hugly hack especialy the downsize algorithme).Ah right,i meant Texture Scaling.
I renember that gaved a recognizeable little Speedboost,
but in the last 3 or 4 Versions did it no more work.
I must try in what for Versions it work,maybe you can mix that in the actual Version ^_^ ^_^
Ok. The texture downscale was on build 20. I lost the code since then, so I'll have to write it again. I'll try to do a new build with the 1/2 texture scale again soon.@Ptitseb:
The Texture Scaling Feature Speed up the Moments when some Special 3D Effects are on the
Mana Khemia Display.
I rekognized it when i ever hit a Save Point,normaly it slow down when it appear on the Display,
but with Texture Scaling not.
And in Mana Khemia can i faster running on Maps because the Maps have often such lightning Effects
who slow down.
In Some Games will your Texture Scaling help good
a) Calm down.I am sorry, mcobit, but this "you aren't even trying" really pisses me the hell off.
I have asked for help...and I have outlined what it is that WILL help me.
If you or no one else wants to give that to me, fine...but do not berate me because I don't have ten spare hours to go searching for answers that may or may not be pertinent....or may not even be comprehensible to me.
Most of this computer stuff looks like a foreign language anymore.
I work twelve hours or more a day running my own business, and I DO NOT HAVE THE TIME TO DEVOTE TO SEARCHING FOR ANSWERS.