I will try it very lately evening,thx and happy eastern to you all
Would be interessting to see how fast the Pandora can play games. Maybe Sid Meyers Pirates too.Giga Pandora, 1200MHz, sysspeed 460
Overclocking is no Problem,but what is sysspeed?Giga Pandora, 1200MHz, sysspeed 460
In fact, I've found the latest build that was put up (0.7.0.13) took quite a noticeable hit in performance compared to the previous version. I can't get Lumines to run consistently smooth with it at any clock speed, especially with the first environment change. It also crashed a few times on me when changing options in the settings menu. And I mean "need to reset the Pandora" kind of crashes.What settings do you use? Are you on 1Ghz or previous models?Lumines now has almost faultless audio.
Frameskip and Buffered Rendering dont work good when both are activated.Wow it is very fast. Mana Khemia Seems to be a turn based game, maybe if they improve the speed a bit and you could add more frame skip and it should be realy enjoyable. How much frameskip has the video?
The Frameskip is a bit more complicated the just Flip() / not Flip(), because just "not Flip()" doesn't gain significant time. So for frameskipping, many phases are skipped, so you miss some DsplayList creation, and they are missed. I still have to dig more on the code to see the Frameskip logi, but basicaly, on current implementation, the Frameskip can miss important infos.Hmm seems terrible. An easy frameskip code (skip drawing every second frame), is saves if the last frame was skipped, if it was, it will render the next frame. No calculation if the skip is needed.
global variable:
bool frameSkipped = false;
if(frameSkipped)
{
frameSkipped = false;
}
else
{
frameSkipped = true;
renderFrame();
}